Core/Spells: fixed an issue that was causing Focus Fire not granting focus to the caster's pet when Focus Fire was already active
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@@ -1719,7 +1719,7 @@ class spell_hun_focus_fire : public AuraScript
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void Register() override
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{
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DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_focus_fire::CalculateAmount, EFFECT_0, SPELL_AURA_MOD_RANGED_HASTE);
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AfterEffectApply += AuraEffectApplyFn(spell_hun_focus_fire::AfterApply, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
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AfterEffectApply += AuraEffectApplyFn(spell_hun_focus_fire::AfterApply, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
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}
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};
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