[svn] * PlaySound changed to SendPlaySound, moved to WorldObject and used everywhere instead of hard-coding packet
--HG-- branch : trunk
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@@ -1853,10 +1853,7 @@ void ProcessScriptText(uint32 id, WorldObject* pSource, Unit* target)
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{
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if(GetSoundEntriesStore()->LookupEntry((*i).second.SoundId))
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{
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WorldPacket data(4);
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data.SetOpcode(SMSG_PLAY_SOUND);
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data << uint32((*i).second.SoundId);
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pSource->SendMessageToSet(&data,false);
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pSource->SendPlaySound((*i).second.SoundId, false);
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}
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else
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error_log("TSCR: ProcessScriptText id %u tried to process invalid soundid %u.",id,(*i).second.SoundId);
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