[svn] * PlaySound changed to SendPlaySound, moved to WorldObject and used everywhere instead of hard-coding packet
--HG-- branch : trunk
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@@ -216,7 +216,7 @@ bool ChatHandler::HandlePlaySound2Command(const char* args)
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return false;
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uint32 soundid = atoi(args);
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m_session->GetPlayer()->PlaySound(soundid, false);
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m_session->GetPlayer()->SendPlaySound(soundid, false);
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return true;
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}
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