Core/GameObject: regenerate GO loot if respawn time passed since last loot generation time and not all items were taken (#19101)
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@@ -60,6 +60,7 @@ GameObject::GameObject() : WorldObject(false), MapObject(),
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m_lootRecipientGroup = 0;
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m_groupLootTimer = 0;
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lootingGroupLowGUID = 0;
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m_lootGenerationTime = 0;
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ResetLootMode(); // restore default loot mode
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m_stationaryPosition.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
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