Core/Movement:
* splines that are being sent via StopMoving() will now send the correct spline data when a unit has died * corrected setting the NowDead field in SMSG_ATTACK_STOP to prevent creature's from looking away from the cool guys when dying
This commit is contained in:
1 parent
882254e3cd
commit
2075879183
2 files changed
+10
-2
No files matched your search
@@ -101,7 +101,7 @@ WorldPackets::Combat::SAttackStop::SAttackStop(Unit const* attacker, Unit const*
|
||||
if (victim)
|
||||
{
|
||||
Victim = victim->GetGUID();
|
||||
NowDead = victim->isDead();
|
||||
NowDead = !attacker->IsAlive(); // using IsAlive instead of IsDead to catch JUST_DIED death states as well
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in new issue
Block a user