Core/Spells: added two hooks to be able to set heal and damage values for withing effect handlers. Thx to BigPwn

This commit is contained in:
Ovahlord committed 2019-02-02 14:09:47 +01:00
1 parent 77e4973f63
commit 2106b0d95b
2 files changed
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@@ -555,6 +555,16 @@ void SpellScript::SetHitDamage(int32 damage)
m_spell->m_damage = damage;
}
void SpellScript::SetEffectDamage(int32 damage)
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::SetHitDamage was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_spell->damage = damage;
}
int32 SpellScript::GetHitHeal() const
{
if (!IsInTargetHook())
@@ -575,6 +585,16 @@ void SpellScript::SetHitHeal(int32 heal)
m_spell->m_healing = heal;
}
void SpellScript::SetEffectHeal(int32 heal)
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::SetEffectHeal was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_spell->m_healing = heal;
}
Aura* SpellScript::GetHitAura() const
{
if (!IsInTargetHook())