Merge branch '3.3.5' into 4.3.4
Conflicts: sql/base/auth_database.sql sql/updates/world/2015_08_29_00_world.sql sql/updates/world/2015_08_29_01_world.sql sql/updates/world/2015_08_30_00_world.sql sql/updates/world/2015_08_31_01_world.sql sql/updates/world/2015_09_02_00_world.sql sql/updates/world/2015_09_02_01_world.sql sql/updates/world/2015_09_02_04_world.sql sql/updates/world/2015_09_03_00_world.sql sql/updates/world/2015_09_03_01_world.sql sql/updates/world/2015_09_03_02_world.sql sql/updates/world/2015_09_03_03_world.sql sql/updates/world/2015_09_03_04_world.sql sql/updates/world/2015_09_03_06_world.sql sql/updates/world/2015_09_03_07_world.sql sql/updates/world/2015_09_03_08_world.sql sql/updates/world/2015_09_03_09_world.sql sql/updates/world/2015_09_03_10_world.sql sql/updates/world/2015_09_03_11_world.sql sql/updates/world/2015_09_04_00_world.sql sql/updates/world/2015_09_04_01_world.sql sql/updates/world/2015_09_04_02_world.sql sql/updates/world/2015_09_04_03_world.sql sql/updates/world/2015_09_07_00_world.sql sql/updates/world/2015_09_07_01_world.sql sql/updates/world/2015_09_07_02_world.sql sql/updates/world/2015_09_07_03_world.sql sql/updates/world/2015_09_07_04_world.sql sql/updates/world/2015_09_07_05_world.sql sql/updates/world/2015_09_08_00_world.sql src/common/Collision/Management/MMapManager.cpp src/common/Cryptography/Authentication/AuthCrypt.cpp src/common/Cryptography/Authentication/AuthCrypt.h src/common/Cryptography/HMACSHA1.cpp src/common/Cryptography/HMACSHA1.h src/server/CMakeLists.txt src/server/collision/CMakeLists.txt src/server/game/CMakeLists.txt src/server/game/Entities/Object/ObjectGuid.h src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Unit/Unit.cpp src/server/game/Globals/ObjectMgr.cpp src/server/game/Quests/QuestDef.cpp src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/Spells/Auras/SpellAuras.cpp src/server/game/World/World.cpp src/server/scripts/CMakeLists.txt src/server/scripts/Commands/cs_cheat.cpp src/server/scripts/Commands/cs_debug.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/instance_blackwing_lair.cpp src/server/scripts/EasternKingdoms/zone_hinterlands.cpp src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp src/server/scripts/Spells/spell_mage.cpp src/server/worldserver/CMakeLists.txt src/server/worldserver/Main.cpp
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@@ -12,25 +12,16 @@ if( USE_COREPCH )
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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endif()
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file(GLOB_RECURSE sources_Configuration Configuration/*.cpp Configuration/*.h)
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file(GLOB_RECURSE sources_Cryptography Cryptography/*.cpp Cryptography/*.h)
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file(GLOB_RECURSE sources_Database Database/*.cpp Database/*.h)
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file(GLOB_RECURSE sources_DataStores DataStores/*.cpp DataStores/*.h)
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file(GLOB_RECURSE sources_Dynamic Dynamic/*.cpp Dynamic/*.h)
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file(GLOB_RECURSE sources_Logging Logging/*.cpp Logging/*.h)
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file(GLOB_RECURSE sources_Networking Networking/*.cpp Networking/*.h)
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file(GLOB_RECURSE sources_Packets Packets/*.cpp Packets/*.h)
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file(GLOB_RECURSE sources_Threading Threading/*.cpp Threading/*.h)
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file(GLOB_RECURSE sources_Updater Updater/*.cpp Updater/*.h)
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file(GLOB_RECURSE sources_Utilities Utilities/*.cpp Utilities/*.h)
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if( WIN32 )
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file(GLOB_RECURSE sources_Service Service/*.cpp Service/*.h)
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endif( WIN32 )
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file(GLOB sources_localdir *.cpp *.h)
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# Manually set sources for Debugging directory as we don't want to include WheatyExceptionReport in shared project
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# It needs to be included both in authserver and worldserver for the static global variable to be properly initialized
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# and to handle crash logs on windows
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set(sources_Debugging Debugging/Errors.cpp Debugging/Errors.h)
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#
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# Build shared sourcelist
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#
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@@ -42,43 +33,23 @@ endif()
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set(shared_STAT_SRCS
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${shared_STAT_SRCS}
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${sources_Configuration}
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${sources_Cryptography}
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${sources_Database}
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${sources_DataStores}
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${sources_Debugging}
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${sources_Dynamic}
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${sources_Logging}
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${sources_Networking}
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${sources_Packets}
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${sources_Threading}
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${sources_Updater}
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${sources_Utilities}
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${sources_Service}
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${sources_localdir}
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)
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include_directories(
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${CMAKE_BINARY_DIR}
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${CMAKE_SOURCE_DIR}/dep/recastnavigation/Detour
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${CMAKE_SOURCE_DIR}/dep/SFMT
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${CMAKE_SOURCE_DIR}/dep/cppformat
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${CMAKE_SOURCE_DIR}/dep/utf8cpp
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${CMAKE_SOURCE_DIR}/dep/process
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${CMAKE_SOURCE_DIR}/src/server
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/Configuration
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${CMAKE_CURRENT_SOURCE_DIR}/Cryptography
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${CMAKE_CURRENT_SOURCE_DIR}/Database
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${CMAKE_CURRENT_SOURCE_DIR}/DataStores
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${CMAKE_CURRENT_SOURCE_DIR}/Debugging
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${CMAKE_CURRENT_SOURCE_DIR}/Dynamic
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${CMAKE_CURRENT_SOURCE_DIR}/Logging
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${CMAKE_CURRENT_SOURCE_DIR}/Networking
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${CMAKE_CURRENT_SOURCE_DIR}/Packets
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${CMAKE_CURRENT_SOURCE_DIR}/Threading
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${CMAKE_CURRENT_SOURCE_DIR}/Utilities
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${CMAKE_CURRENT_SOURCE_DIR}/Updater
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${CMAKE_SOURCE_DIR}/src/server/game/Entities/Object
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${CMAKE_SOURCE_DIR}/dep/cppformat
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${CMAKE_SOURCE_DIR}/src/common/
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${CMAKE_SOURCE_DIR}/src/common/Debugging
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${CMAKE_SOURCE_DIR}/src/common/Logging
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${CMAKE_SOURCE_DIR}/src/common/Utilities
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${MYSQL_INCLUDE_DIR}
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${OPENSSL_INCLUDE_DIR}
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${VALGRIND_INCLUDE_DIR}
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@@ -91,6 +62,8 @@ add_library(shared STATIC
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${shared_STAT_PCH_SRC}
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)
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add_dependencies(shared revision_data.h)
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# Generate precompiled header
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if (USE_COREPCH)
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add_cxx_pch(shared ${shared_STAT_PCH_HDR} ${shared_STAT_PCH_SRC})
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