Merge commit '6c1e4bc20d68d9fb548eb4896bd8b84a4c3ec4ff' into 4.3.4

Conflicts:
	README.md
	sql/updates/world/2015_04_04_00_world.sql
	sql/updates/world/2015_04_04_01_world.sql
	sql/updates/world/2015_04_05_06_world_335.sql
	src/server/game/Battlegrounds/Battleground.cpp
	src/server/game/DataStores/DBCStores.cpp
	src/server/game/DataStores/DBCStructure.h
	src/server/game/DataStores/DBCfmt.h
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/SpellInfo.cpp
	src/server/game/World/World.cpp
	src/server/scripts/Commands/cs_account.cpp
	src/tools/map_extractor/System.cpp
	src/tools/vmap4_extractor/adtfile.cpp
This commit is contained in:
Carbenium committed 2015-07-22 00:54:34 +02:00
commit 224c7dc6ae
181 files changed
+707 -1014

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+100 -13
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@@ -978,8 +978,6 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
{
//FIXME: outfitId not used in player creating
/// @todo need more checks against packet modifications
// should check that skin, face, hair* are valid via DBC per race/class
// also do it in Player::BuildEnumData, Player::LoadFromDB
Object::_Create(guidlow, 0, HIGHGUID_PLAYER);
@@ -1021,6 +1019,13 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
return false;
}
if (!ValidateAppearance(createInfo->Race, createInfo->Class, createInfo->Gender, createInfo->HairStyle, createInfo->HairColor, createInfo->Face, createInfo->FacialHair, createInfo->Skin, true))
{
TC_LOG_ERROR("entities.player", "Player::Create: Possible hacking-attempt: Account %u tried creating a character named '%s' with invalid appearance attributes - refusing to do so",
GetSession()->GetAccountId(), m_name.c_str());
return false;
}
uint32 RaceClassGender = (createInfo->Race) | (createInfo->Class << 8) | (createInfo->Gender << 16);
SetUInt32Value(UNIT_FIELD_BYTES_0, (RaceClassGender | (powertype << 24)));
@@ -1987,6 +1992,24 @@ bool Player::BuildEnumData(PreparedQueryResult result, ByteBuffer* dataBuffer, B
uint32 atLoginFlags = fields[15].GetUInt16();
Tokenizer equipment(fields[19].GetString(), ' ');
uint8 slot = fields[21].GetUInt8();
uint32 playerBytes2 = fields[6].GetUInt32();
uint16 atLoginFlags = fields[15].GetUInt16();
if (!ValidateAppearance(uint8(plrRace), uint8(plrClass), gender, uint8(playerBytes >> 16), uint8(playerBytes >> 24), uint8(playerBytes >> 8), uint8(playerBytes2), uint8(playerBytes)))
{
TC_LOG_ERROR("entities.player.loading", "Player %u has wrong Appearance values (Hair/Skin/Color), forcing recustomize", guid);
if (!(atLoginFlags & AT_LOGIN_CUSTOMIZE))
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE));
stmt->setUInt32(1, guid);
CharacterDatabase.Execute(stmt);
atLoginFlags |= AT_LOGIN_CUSTOMIZE;
}
}
uint32 charFlags = 0;
if (playerFlags & PLAYER_FLAGS_HIDE_HELM)
@@ -9968,7 +9991,7 @@ uint32 Player::GetXPRestBonus(uint32 xp)
SetRestBonus(GetRestBonus() - rested_bonus);
TC_LOG_DEBUG("entities.player", "Player gain %u xp (+ %u Rested Bonus). Rested points=%f", xp+rested_bonus, rested_bonus, GetRestBonus());
TC_LOG_DEBUG("entities.player", "GetXPRestBonus: Player %s (%u) gain %u xp (+%u Rested Bonus). Rested points=%f", GetName().c_str(), GetGUIDLow(), xp+rested_bonus, rested_bonus, GetRestBonus());
return rested_bonus;
}
@@ -17374,6 +17397,20 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
SetUInt32Value(PLAYER_BYTES_2, fields[10].GetUInt32());
SetByteValue(PLAYER_BYTES_3, 0, fields[5].GetUInt8());
SetByteValue(PLAYER_BYTES_3, 1, fields[45].GetUInt8());
if (!ValidateAppearance(
fields[3].GetUInt8(), // race
fields[4].GetUInt8(), // class
gender, GetByteValue(PLAYER_BYTES, 2), // hair type
GetByteValue(PLAYER_BYTES, 3), //hair color
uint8(fields[9].GetUInt32() >> 8), // face
GetByteValue(PLAYER_BYTES_2, 0), // facial hair
GetByteValue(PLAYER_BYTES, 0))) // skin color
{
TC_LOG_ERROR("entities.player", "Player %s has wrong Appearance values (Hair/Skin/Color), can't be loaded.", guid.ToString().c_str());
return false;
}
SetUInt32Value(PLAYER_FLAGS, fields[11].GetUInt32());
SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[44].GetUInt32());
@@ -21849,12 +21886,7 @@ void Player::ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs)
if (itr->second->state == PLAYERSPELL_REMOVED)
continue;
uint32 unSpellId = itr->first;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(unSpellId);
if (!spellInfo)
{
ASSERT(spellInfo);
continue;
}
SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(unSpellId);
// Not send cooldown for this spells
if (spellInfo->IsCooldownStartedOnEvent())
@@ -22498,9 +22530,9 @@ void Player::SetPvP(bool state)
(*itr)->SetPvP(state);
}
void Player::UpdatePvP(bool state, bool override)
void Player::UpdatePvP(bool state, bool _override)
{
if (!state || override)
if (!state || _override)
{
SetPvP(state);
pvpInfo.EndTimer = 0;
@@ -25655,11 +25687,11 @@ uint32 Player::CalculateTalentsPoints() const
return uint32(talentPointsForLevel * sWorld->getRate(RATE_TALENT));
}
bool Player::IsKnowHowFlyIn(uint32 mapid, uint32 zone) const
bool Player::canFlyInZone(uint32 mapid, uint32 zone) const
{
// continent checked in SpellInfo::CheckLocation at cast and area update
uint32 v_map = GetVirtualMapForMapAndZone(mapid, zone);
return v_map != 571 || HasSpell(54197); // Cold Weather Flying
return v_map != 571 || HasSpell(54197); // 54197 = Cold Weather Flying
}
void Player::LearnSpellHighestRank(uint32 spellid)
@@ -28066,3 +28098,58 @@ void Player::SendSupercededSpell(uint32 oldSpell, uint32 newSpell)
data << uint32(newSpell) << uint32(oldSpell);
GetSession()->SendPacket(&data);
}
bool Player::ValidateAppearance(uint8 race, uint8 class_, uint8 gender, uint8 hairID, uint8 hairColor, uint8 faceID, uint8 facialHair, uint8 skinColor, bool create /*=false*/)
{
// Check skin color
// For Skin type is always 0
if (CharSectionsEntry const* entry = GetCharSectionEntry(race, SECTION_TYPE_SKIN, gender, 0, skinColor))
{ // Skin Color defined as Face color, too, we check skin & face in one pass
if (CharSectionsEntry const* entry2 = GetCharSectionEntry(race, SECTION_TYPE_FACE, gender, faceID, skinColor))
{
// Check DeathKnight exclusive
if (((entry->Flags & SECTION_FLAG_DEATH_KNIGHT) || (entry2->Flags & SECTION_FLAG_DEATH_KNIGHT)) && class_ != CLASS_DEATH_KNIGHT)
return false;
if (create && !((entry->Flags & SECTION_FLAG_PLAYER) && (entry2->Flags & SECTION_FLAG_PLAYER)))
return false;
}
else
return false;
}
else
return false;
// These combinations don't have an entry of Type SECTION_TYPE_FACIAL_HAIR, exclude them from that check
bool excludeCheck = (race == RACE_TAUREN) || (race == RACE_DRAENEI) || (gender == GENDER_FEMALE && race != RACE_NIGHTELF && race != RACE_UNDEAD_PLAYER);
// Check Hair
if (CharSectionsEntry const* entry = GetCharSectionEntry(race, SECTION_TYPE_HAIR, gender, hairID, hairColor))
{
if ((entry->Flags & SECTION_FLAG_DEATH_KNIGHT) && class_ != CLASS_DEATH_KNIGHT)
return false;
if (create && !(entry->Flags & SECTION_FLAG_PLAYER))
return false;
if (!excludeCheck)
{
if (CharSectionsEntry const* entry2 = GetCharSectionEntry(race, SECTION_TYPE_FACIAL_HAIR, gender, facialHair, hairColor))
{
if ((entry2->Flags & SECTION_FLAG_DEATH_KNIGHT) && class_ != CLASS_DEATH_KNIGHT)
return false;
if (create && !(entry2->Flags & SECTION_FLAG_PLAYER))
return false;
}
else
return false;
}
else
{
// @TODO: Bound checking for facialHair ID (used clientside for markings, tauren beard, etc.)
// Not present in DBC
}
}
else
return false;
return true;
}