Map/Instances: Greatly simplify PermBindAllPlayers logic. (#17940)

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Treeston authored and Aokromes committed 2016-09-18 07:38:06 +02:00
1 parent 56e3e69dba
commit 226762216a
4 files changed
+21 -33

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+18 -13
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@@ -3248,7 +3248,7 @@ bool InstanceMap::Reset(uint8 method)
return m_mapRefManager.isEmpty();
}
void InstanceMap::PermBindAllPlayers(Player* source)
void InstanceMap::PermBindAllPlayers()
{
if (!IsDungeon())
return;
@@ -3256,31 +3256,36 @@ void InstanceMap::PermBindAllPlayers(Player* source)
InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
if (!save)
{
TC_LOG_ERROR("maps", "Cannot bind player (GUID: %u, Name: %s), because no instance save is available for instance map (Name: %s, Entry: %u, InstanceId: %u)!", source->GetGUID().GetCounter(), source->GetName().c_str(), source->GetMap()->GetMapName(), source->GetMapId(), GetInstanceId());
TC_LOG_ERROR("maps", "Cannot bind players to instance map (Name: %s, Entry: %u, Difficulty: %u, ID: %u) because no instance save is available!", GetMapName(), GetId(), GetDifficulty(), GetInstanceId());
return;
}
Group* group = source->GetGroup();
// group members outside the instance group don't get bound
// perm bind all players that are currently inside the instance
for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
{
Player* player = itr->GetSource();
// players inside an instance cannot be bound to other instances
// some players may already be permanently bound, in this case nothing happens
// never instance bind GMs with GM mode enabled
if (player->IsGameMaster())
continue;
InstancePlayerBind* bind = player->GetBoundInstance(save->GetMapId(), save->GetDifficulty());
if (!bind || !bind->perm)
if (bind && bind->perm)
{
TC_LOG_ERROR("maps", "Player (GUID: %u, Name: %s) is in instance map (Name: %s, Entry: %u, Difficulty: %u, ID: %u) that is being bound, but already has a save for the map on ID %u!", player->GetGUID().GetCounter(), player->GetName().c_str(), GetMapName(), GetId(), GetDifficulty(), GetInstanceId(), save->GetInstanceId());
}
else
{
player->BindToInstance(save, true);
WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4);
data << uint32(0);
player->GetSession()->SendPacket(&data);
if (!player->IsGameMaster())
player->GetSession()->SendCalendarRaidLockout(save, true);
}
player->GetSession()->SendCalendarRaidLockout(save, true);
// if the leader is not in the instance the group will not get a perm bind
if (group && group->GetLeaderGUID() == player->GetGUID())
group->BindToInstance(save, true);
// if group leader is in instance, group also gets bound
if (Group* group = player->GetGroup())
if (group->GetLeaderGUID() == player->GetGUID())
group->BindToInstance(save, true);
}
}
}