Core/Misc: Replaced some macro definitions with inline functions
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@@ -270,7 +270,7 @@ void GameObject::Update(uint32 diff)
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} else
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AI()->UpdateAI(diff);
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if (IS_MO_TRANSPORT(GetGUID()))
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if (IS_MO_TRANSPORT_GUID(GetGUID()))
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{
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//((Transport*)this)->Update(p_time);
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return;
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