Entities/Unit: Fixed wrong combat stop when remove charm (#27038)

This commit is contained in:
Lucas Nascimento authored and Ovahlord committed 2021-10-20 18:52:12 +02:00
1 parent da5add0628
commit 22fecb6d1b
1 file changed
+1 -1
+1 -1
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@@ -12214,7 +12214,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
type = CHARM_TYPE_CHARM;
CastStop();
CombatStop(); /// @todo CombatStop(true) may cause crash (interrupt spells)
AttackStop();
if (_oldFactionId)
{