From 23af4f93bac2660b14fae48ec70fa6e5b35f03ba Mon Sep 17 00:00:00 2001 From: ariel- Date: Sun, 4 Feb 2018 22:07:10 -0300 Subject: [PATCH] Core/Spells: remove duplicated LowerPlayerDamageReq call on reflected spells - It is already called at Unit::DealDamage --- src/server/game/Spells/Spell.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 41dcff51fd..3556220abf 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2362,11 +2362,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target) else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit) { if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him - { spellHitTarget = m_caster; - if (m_caster->GetTypeId() == TYPEID_UNIT) - m_caster->ToCreature()->LowerPlayerDamageReq(target->damage); - } } bool enablePvP = false; // need to check PvP state before spell effects, but act on it afterwards