Dungeon Finder: minor improvements and code clean-ups
- Initialize all packet size properly - Updated all function documentation - Add placeholders to all LFG opcodes - Use lowguids wherever is possible --HG-- branch : trunk
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@@ -47,8 +47,7 @@
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/// WorldSession constructor
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WorldSession::WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale) :
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LookingForGroup_auto_join(false), LookingForGroup_auto_add(false), m_muteTime(mute_time),
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_player(NULL), m_Socket(sock),_security(sec), _accountId(id), m_expansion(expansion),
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m_muteTime(mute_time), _player(NULL), m_Socket(sock),_security(sec), _accountId(id), m_expansion(expansion),
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m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(sObjectMgr.GetIndexForLocale(locale)),
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_logoutTime(0), m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_playerSave(false),
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m_latency(0), m_TutorialsChanged(false), m_timeOutTime(0)
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