fishing: set respawntime to now when cant loot, for correct despawn of bobber

removegameobject from player instead cancel spell, for correct remove of fishing aura
This commit is contained in:
ille committed 2012-11-03 15:31:14 +01:00
1 parent e587d8c1af
commit 2450f4ea56
1 file changed
+3 -1
@@ -359,7 +359,7 @@ void GameObject::Update(uint32 diff)
Unit* caster = GetOwner();
if (caster && caster->GetTypeId() == TYPEID_PLAYER)
{
caster->FinishSpell(CURRENT_CHANNELED_SPELL);
caster->ToPlayer()->RemoveGameObject(this, false);
WorldPacket data(SMSG_FISH_ESCAPED, 0);
caster->ToPlayer()->GetSession()->SendPacket(&data);
@@ -1360,6 +1360,8 @@ void GameObject::Use(Unit* user)
player->SendLoot(GetGUID(), LOOT_FISHING);
}
// TODO: else: junk
else
m_respawnTime = time(NULL);
break;
}