Core/Misc: Remove obsolete C++11 backward compatibility macros
OVERRIDE, FINAL, DELETE_MEMBER
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@@ -198,7 +198,7 @@ class SpellScriptLoader : public ScriptObject
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bool IsDatabaseBound() const FINAL { return true; }
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bool IsDatabaseBound() const final { return true; }
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// Should return a fully valid SpellScript pointer.
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virtual SpellScript* GetSpellScript() const { return NULL; }
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@@ -356,7 +356,7 @@ class InstanceMapScript : public ScriptObject, public MapScript<InstanceMap>
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public:
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bool IsDatabaseBound() const FINAL { return true; }
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bool IsDatabaseBound() const final { return true; }
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// Gets an InstanceScript object for this instance.
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virtual InstanceScript* GetInstanceScript(InstanceMap* /*map*/) const { return NULL; }
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@@ -377,7 +377,7 @@ class ItemScript : public ScriptObject
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public:
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bool IsDatabaseBound() const FINAL { return true; }
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bool IsDatabaseBound() const final { return true; }
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// Called when a dummy spell effect is triggered on the item.
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virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, Item* /*target*/) { return false; }
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@@ -426,7 +426,7 @@ class CreatureScript : public UnitScript, public UpdatableScript<Creature>
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public:
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bool IsDatabaseBound() const FINAL { return true; }
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bool IsDatabaseBound() const final { return true; }
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// Called when a dummy spell effect is triggered on the creature.
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virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, Creature* /*target*/) { return false; }
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@@ -467,7 +467,7 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
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public:
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bool IsDatabaseBound() const FINAL { return true; }
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bool IsDatabaseBound() const final { return true; }
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// Called when a dummy spell effect is triggered on the gameobject.
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virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, GameObject* /*target*/) { return false; }
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@@ -514,7 +514,7 @@ class AreaTriggerScript : public ScriptObject
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public:
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bool IsDatabaseBound() const FINAL { return true; }
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bool IsDatabaseBound() const final { return true; }
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// Called when the area trigger is activated by a player.
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virtual bool OnTrigger(Player* /*player*/, AreaTriggerEntry const* /*trigger*/) { return false; }
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@@ -528,7 +528,7 @@ class BattlegroundScript : public ScriptObject
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public:
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bool IsDatabaseBound() const FINAL { return true; }
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bool IsDatabaseBound() const final { return true; }
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// Should return a fully valid Battleground object for the type ID.
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virtual Battleground* GetBattleground() const = 0;
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@@ -542,7 +542,7 @@ class OutdoorPvPScript : public ScriptObject
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public:
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bool IsDatabaseBound() const FINAL { return true; }
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bool IsDatabaseBound() const final { return true; }
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// Should return a fully valid OutdoorPvP object for the type ID.
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virtual OutdoorPvP* GetOutdoorPvP() const = 0;
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@@ -568,7 +568,7 @@ class WeatherScript : public ScriptObject, public UpdatableScript<Weather>
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public:
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bool IsDatabaseBound() const FINAL { return true; }
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bool IsDatabaseBound() const final { return true; }
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// Called when the weather changes in the zone this script is associated with.
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virtual void OnChange(Weather* /*weather*/, WeatherState /*state*/, float /*grade*/) { }
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@@ -603,7 +603,7 @@ class ConditionScript : public ScriptObject
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public:
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bool IsDatabaseBound() const FINAL { return true; }
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bool IsDatabaseBound() const final { return true; }
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// Called when a single condition is checked for a player.
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virtual bool OnConditionCheck(Condition* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; }
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@@ -651,7 +651,7 @@ class TransportScript : public ScriptObject, public UpdatableScript<Transport>
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public:
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bool IsDatabaseBound() const FINAL { return true; }
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bool IsDatabaseBound() const final { return true; }
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// Called when a player boards the transport.
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virtual void OnAddPassenger(Transport* /*transport*/, Player* /*player*/) { }
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@@ -674,7 +674,7 @@ class AchievementCriteriaScript : public ScriptObject
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public:
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bool IsDatabaseBound() const FINAL { return true; }
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bool IsDatabaseBound() const final { return true; }
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// Called when an additional criteria is checked.
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virtual bool OnCheck(Player* source, Unit* target) = 0;
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@@ -776,7 +776,7 @@ class GuildScript : public ScriptObject
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public:
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bool IsDatabaseBound() const FINAL { return false; }
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bool IsDatabaseBound() const final { return false; }
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// Called when a member is added to the guild.
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virtual void OnAddMember(Guild* /*guild*/, Player* /*player*/, uint8& /*plRank*/) { }
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@@ -819,7 +819,7 @@ class GroupScript : public ScriptObject
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public:
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bool IsDatabaseBound() const FINAL { return false; }
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bool IsDatabaseBound() const final { return false; }
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// Called when a member is added to a group.
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virtual void OnAddMember(Group* /*group*/, uint64 /*guid*/) { }
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