Core/Misc: Remove obsolete C++11 backward compatibility macros

OVERRIDE, FINAL, DELETE_MEMBER
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Dehravor committed 2014-04-29 16:35:11 +02:00
1 parent 414554aefa
commit 24ae6a6802
639 files changed
+9594 -9604

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+5 -5
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@@ -41,7 +41,7 @@ class npc_pet_gen_mojo : public CreatureScript
{
npc_pet_gen_mojoAI(Creature* creature) : ScriptedAI(creature) { }
void Reset() OVERRIDE
void Reset() override
{
_victimGUID = 0;
@@ -49,10 +49,10 @@ class npc_pet_gen_mojo : public CreatureScript
me->GetMotionMaster()->MoveFollow(owner, 0.0f, 0.0f);
}
void EnterCombat(Unit* /*who*/) OVERRIDE { }
void UpdateAI(uint32 /*diff*/) OVERRIDE { }
void EnterCombat(Unit* /*who*/) override { }
void UpdateAI(uint32 /*diff*/) override { }
void ReceiveEmote(Player* player, uint32 emote) OVERRIDE
void ReceiveEmote(Player* player, uint32 emote) override
{
me->HandleEmoteCommand(emote);
Unit* owner = me->GetOwner();
@@ -79,7 +79,7 @@ class npc_pet_gen_mojo : public CreatureScript
uint64 _victimGUID;
};
CreatureAI* GetAI(Creature* creature) const OVERRIDE
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_pet_gen_mojoAI(creature);
}