Core/Misc: Remove obsolete C++11 backward compatibility macros

OVERRIDE, FINAL, DELETE_MEMBER
This commit is contained in:
Dehravor committed 2014-04-29 16:35:11 +02:00
1 parent 414554aefa
commit 24ae6a6802
639 files changed
+9594 -9604

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+5 -5
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@@ -44,9 +44,9 @@ class npc_pet_hunter_snake_trap : public CreatureScript
{
npc_pet_hunter_snake_trapAI(Creature* creature) : ScriptedAI(creature) { }
void EnterCombat(Unit* /*who*/) OVERRIDE { }
void EnterCombat(Unit* /*who*/) override { }
void Reset() OVERRIDE
void Reset() override
{
_spellTimer = 0;
@@ -71,7 +71,7 @@ class npc_pet_hunter_snake_trap : public CreatureScript
}
// Redefined for random target selection:
void MoveInLineOfSight(Unit* who) OVERRIDE
void MoveInLineOfSight(Unit* who) override
{
if (!me->GetVictim() && me->CanCreatureAttack(who))
{
@@ -91,7 +91,7 @@ class npc_pet_hunter_snake_trap : public CreatureScript
}
}
void UpdateAI(uint32 diff) OVERRIDE
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() || !me->GetVictim())
return;
@@ -124,7 +124,7 @@ class npc_pet_hunter_snake_trap : public CreatureScript
uint32 _spellTimer;
};
CreatureAI* GetAI(Creature* creature) const OVERRIDE
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_pet_hunter_snake_trapAI(creature);
}