Core/Misc: Remove obsolete C++11 backward compatibility macros

OVERRIDE, FINAL, DELETE_MEMBER
This commit is contained in:
Dehravor committed 2014-04-29 16:35:11 +02:00
1 parent 414554aefa
commit 24ae6a6802
639 files changed
+9594 -9604

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+11 -11
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@@ -56,13 +56,13 @@ public:
{
guard_genericAI(Creature* creature) : GuardAI(creature) { }
void Reset() OVERRIDE
void Reset() override
{
globalCooldown = 0;
buffTimer = 0;
}
void EnterCombat(Unit* who) OVERRIDE
void EnterCombat(Unit* who) override
{
if (me->GetEntry() == NPC_CENARION_HOLD_INFANTRY)
Talk(SAY_GUARD_SIL_AGGRO, who);
@@ -70,7 +70,7 @@ public:
DoCast(who, spell->Id);
}
void UpdateAI(uint32 diff) OVERRIDE
void UpdateAI(uint32 diff) override
{
//Always decrease our global cooldown first
if (globalCooldown > diff)
@@ -219,7 +219,7 @@ public:
}
}
void ReceiveEmote(Player* player, uint32 textEmote) OVERRIDE
void ReceiveEmote(Player* player, uint32 textEmote) override
{
switch (me->GetEntry())
{
@@ -242,7 +242,7 @@ public:
uint32 buffTimer;
};
CreatureAI* GetAI(Creature* creature) const OVERRIDE
CreatureAI* GetAI(Creature* creature) const override
{
return new guard_genericAI(creature);
}
@@ -265,7 +265,7 @@ public:
{
guard_shattrath_scryerAI(Creature* creature) : GuardAI(creature) { }
void Reset() OVERRIDE
void Reset() override
{
banishTimer = 5000;
exileTimer = 8500;
@@ -273,7 +273,7 @@ public:
canTeleport = false;
}
void UpdateAI(uint32 diff) OVERRIDE
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -315,7 +315,7 @@ public:
bool canTeleport;
};
CreatureAI* GetAI(Creature* creature) const OVERRIDE
CreatureAI* GetAI(Creature* creature) const override
{
return new guard_shattrath_scryerAI(creature);
}
@@ -330,7 +330,7 @@ public:
{
guard_shattrath_aldorAI(Creature* creature) : GuardAI(creature) { }
void Reset() OVERRIDE
void Reset() override
{
banishTimer = 5000;
exileTimer = 8500;
@@ -338,7 +338,7 @@ public:
canTeleport = false;
}
void UpdateAI(uint32 diff) OVERRIDE
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -379,7 +379,7 @@ public:
bool canTeleport;
};
CreatureAI* GetAI(Creature* creature) const OVERRIDE
CreatureAI* GetAI(Creature* creature) const override
{
return new guard_shattrath_aldorAI(creature);
}