Temporary revert 6743 commit. I fix this patch across 1-2 days.

--HG--
branch : trunk
This commit is contained in:
n0n4m3 committed 2009-12-24 10:20:15 +01:00
1 parent acdc4ca15b
commit 250a00cc1c
53 files changed
+365 -354

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@@ -61,7 +61,6 @@
#include "SkillDiscovery.h"
#include "Formulas.h"
#include "Vehicle.h"
#include "TimeMgr.h"
pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
{
@@ -999,7 +998,7 @@ void Spell::EffectDummy(uint32 i)
Creature* creatureTarget = (Creature*)unitTarget;
GameObject* Crystal_Prison = m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, creatureTarget->GetRespawnTime()-sGameTime.GetGameTime());
GameObject* Crystal_Prison = m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, creatureTarget->GetRespawnTime()-time(NULL));
sLog.outDebug("SummonGameObject at SpellEfects.cpp EffectDummy for Spell 23019");
creatureTarget->ForcedDespawn();