Temporary revert 6743 commit. I fix this patch across 1-2 days.
--HG-- branch : trunk
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@@ -61,7 +61,6 @@
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#include "SkillDiscovery.h"
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#include "Formulas.h"
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#include "Vehicle.h"
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#include "TimeMgr.h"
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pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
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{
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@@ -999,7 +998,7 @@ void Spell::EffectDummy(uint32 i)
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Creature* creatureTarget = (Creature*)unitTarget;
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GameObject* Crystal_Prison = m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, creatureTarget->GetRespawnTime()-sGameTime.GetGameTime());
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GameObject* Crystal_Prison = m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, creatureTarget->GetRespawnTime()-time(NULL));
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sLog.outDebug("SummonGameObject at SpellEfects.cpp EffectDummy for Spell 23019");
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creatureTarget->ForcedDespawn();
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