Core/GameObjects: Transport (type 11) improvements
* Fully synchronize serverside animation progress with client * Implemented updating passenger positions on elevators * Removed visibility hack for elevators that always forced CreateObject packet to be sent to client
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@@ -107,7 +107,7 @@ bool DynamicObject::CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caste
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if (IsWorldObject())
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setActive(true); //must before add to map to be put in world container
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Transport* transport = caster->GetTransport();
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TransportBase* transport = caster->GetTransport();
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if (transport)
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{
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float x, y, z, o;
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