Core/GameObjects: Transport (type 11) improvements

* Fully synchronize serverside animation progress with client
* Implemented updating passenger positions on elevators
* Removed visibility hack for elevators that always forced CreateObject packet to be sent to client
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Shauren authored and Ovahlord committed 2022-06-18 21:36:17 +02:00
1 parent b596675c3b
commit 25465699f7
32 files changed
+681 -323

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@@ -1569,7 +1569,7 @@ public:
static bool HandleDebugTransportCommand(ChatHandler* handler, char const* args)
{
Transport* transport = handler->GetSession()->GetPlayer()->GetTransport();
Transport* transport = dynamic_cast<Transport*>(handler->GetSession()->GetPlayer()->GetTransport());
if (!transport)
return false;