Core/Phases:
- fixed packet structure, thanks to Shauren for the notice - fixed .mod phase command - implemented world map area swaps for swapped terrain
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@@ -2940,15 +2940,4 @@ void WorldObject::RebuildTerrainSwaps()
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_terrainSwaps.insert(swap);
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}
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}
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// Now insert the map terrain swaps
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std::list<uint32>& mapSwaps = sObjectMgr->GetMapTerrainSwaps(GetMapId());
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for (auto swap : mapSwaps)
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{
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conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_TERRAIN_SWAP, swap);
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if (sConditionMgr->IsObjectMeetToConditions(this, conditions))
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_terrainSwaps.insert(swap);
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}
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}
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