Core/Misc: Change how Position struct is retrieved

Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bcaf9 changes by return a Position object instead of accepting a Position parameter by reference.
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jackpoz committed 2014-04-25 21:19:30 +02:00
1 parent dc8a7a6fa5
commit 2585e799f9
51 files changed
+102 -158

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@@ -2011,8 +2011,7 @@ class spell_q12308_escape_from_silverbrook_summon_worgen : public SpellScriptLoa
float dist = GetSpellInfo()->Effects[EFFECT_0].CalcRadius(GetCaster());
float angle = frand(0.75f, 1.25f) * M_PI;
Position pos;
GetCaster()->GetNearPosition(pos, dist, angle);
Position pos = GetCaster()->GetNearPosition(dist, angle);
dest.Relocate(pos);
}