Core/Code: Unify codestyle for brackets: {} to { }.

Also added missing copyright to some files.
This commit is contained in:
Ascathor committed 2013-10-27 23:46:02 +01:00
1 parent e5553cfb78
commit 2607738990
312 files changed
+1372 -1066

No files matched your search

+4 -4
View File
@@ -84,7 +84,7 @@ namespace VMAP
class TriBoundFunc
{
public:
TriBoundFunc(std::vector<Vector3> &vert): vertices(vert.begin()) {}
TriBoundFunc(std::vector<Vector3> &vert): vertices(vert.begin()) { }
void operator()(const MeshTriangle &tri, G3D::AABox &out) const
{
G3D::Vector3 lo = vertices[tri.idx0];
@@ -360,7 +360,7 @@ namespace VMAP
struct GModelRayCallback
{
GModelRayCallback(const std::vector<MeshTriangle> &tris, const std::vector<Vector3> &vert):
vertices(vert.begin()), triangles(tris.begin()), hit(false) {}
vertices(vert.begin()), triangles(tris.begin()), hit(false) { }
bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool /*pStopAtFirstHit*/)
{
bool result = IntersectTriangle(triangles[entry], vertices, ray, distance);
@@ -420,7 +420,7 @@ namespace VMAP
struct WModelRayCallBack
{
WModelRayCallBack(const std::vector<GroupModel> &mod): models(mod.begin()), hit(false) {}
WModelRayCallBack(const std::vector<GroupModel> &mod): models(mod.begin()), hit(false) { }
bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool pStopAtFirstHit)
{
bool result = models[entry].IntersectRay(ray, distance, pStopAtFirstHit);
@@ -446,7 +446,7 @@ namespace VMAP
class WModelAreaCallback {
public:
WModelAreaCallback(const std::vector<GroupModel> &vals, const Vector3 &down):
prims(vals.begin()), hit(vals.end()), minVol(G3D::inf()), zDist(G3D::inf()), zVec(down) {}
prims(vals.begin()), hit(vals.end()), minVol(G3D::inf()), zDist(G3D::inf()), zVec(down) { }
std::vector<GroupModel>::const_iterator prims;
std::vector<GroupModel>::const_iterator hit;
float minVol;