Core/Code: Unify codestyle for brackets: {} to { }.
Also added missing copyright to some files.
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@@ -84,7 +84,7 @@ namespace VMAP
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class TriBoundFunc
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{
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public:
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TriBoundFunc(std::vector<Vector3> &vert): vertices(vert.begin()) {}
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TriBoundFunc(std::vector<Vector3> &vert): vertices(vert.begin()) { }
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void operator()(const MeshTriangle &tri, G3D::AABox &out) const
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{
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G3D::Vector3 lo = vertices[tri.idx0];
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@@ -360,7 +360,7 @@ namespace VMAP
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struct GModelRayCallback
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{
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GModelRayCallback(const std::vector<MeshTriangle> &tris, const std::vector<Vector3> &vert):
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vertices(vert.begin()), triangles(tris.begin()), hit(false) {}
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vertices(vert.begin()), triangles(tris.begin()), hit(false) { }
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bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool /*pStopAtFirstHit*/)
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{
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bool result = IntersectTriangle(triangles[entry], vertices, ray, distance);
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@@ -420,7 +420,7 @@ namespace VMAP
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struct WModelRayCallBack
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{
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WModelRayCallBack(const std::vector<GroupModel> &mod): models(mod.begin()), hit(false) {}
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WModelRayCallBack(const std::vector<GroupModel> &mod): models(mod.begin()), hit(false) { }
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bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool pStopAtFirstHit)
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{
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bool result = models[entry].IntersectRay(ray, distance, pStopAtFirstHit);
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@@ -446,7 +446,7 @@ namespace VMAP
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class WModelAreaCallback {
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public:
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WModelAreaCallback(const std::vector<GroupModel> &vals, const Vector3 &down):
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prims(vals.begin()), hit(vals.end()), minVol(G3D::inf()), zDist(G3D::inf()), zVec(down) {}
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prims(vals.begin()), hit(vals.end()), minVol(G3D::inf()), zDist(G3D::inf()), zVec(down) { }
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std::vector<GroupModel>::const_iterator prims;
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std::vector<GroupModel>::const_iterator hit;
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float minVol;
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