Core/Battlefields: Refactor Battlefield creation to be linked to host map creation instead of having globally accessible objects

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Shauren authored and Ovahlord committed 2022-12-26 13:24:59 +01:00
1 parent 28ad85c160
commit 265c2fa508
22 files changed
+253 -192

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@@ -11206,7 +11206,7 @@ void Unit::PlayOneShotAnimKitId(uint16 animKitId)
if (OutdoorPvP* pvp = player->GetOutdoorPvP())
pvp->HandleKill(player, victim);
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId()))
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetMap(), player->GetZoneId()))
bf->HandleKill(player, victim);
}