Core/Battlefields: Refactor Battlefield creation to be linked to host map creation instead of having globally accessible objects
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@@ -1722,7 +1722,7 @@ public:
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nearestLoc = bg->GetClosestGraveyard(player);
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else
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{
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if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId()))
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if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetMap(), player->GetZoneId()))
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nearestLoc = bf->GetClosestGraveyard(player);
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else
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nearestLoc = sObjectMgr->GetClosestGraveyard(*player, player->GetTeam(), player);
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