Core/Creatures: temporarily revert all summon changes in order to keep the master branch functional until the implementation is done

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Ovahlord committed 2026-02-28 11:06:35 +01:00
1 parent 3f65afb962
commit 266d1d7717
32 files changed
+598 -1384

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+8 -55
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@@ -16,11 +16,6 @@
*/
#include "Player.h"
#include <G3D/g3dmath.h>
#include <boost/dynamic_bitset.hpp>
#include "AccountMgr.h"
#include "AchievementMgr.h"
#include "Archaeology.h"
@@ -41,13 +36,13 @@
#include "CharmInfo.h"
#include "Chat.h"
#include "CinematicMgr.h"
#include "CombatLogPackets.h"
#include "CombatPackets.h"
#include "CombatLogPackets.h"
#include "Common.h"
#include "ConditionMgr.h"
#include "CreatureAI.h"
#include "DB2Stores.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "DisableMgr.h"
#include "Formulas.h"
#include "GameClient.h"
@@ -62,13 +57,13 @@
#include "GroupMgr.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "InstancePackets.h"
#include "InstanceSaveMgr.h"
#include "InstanceScript.h"
#include "InstancePackets.h"
#include "ItemPackets.h"
#include "KillRewarder.h"
#include "LFGMgr.h"
#include "Language.h"
#include "LFGMgr.h"
#include "Log.h"
#include "LootItemStorage.h"
#include "LootMgr.h"
@@ -77,9 +72,9 @@
#include "MapManager.h"
#include "MiscPackets.h"
#include "MotionMaster.h"
#include "MovementPacketSender.h"
#include "MovementPackets.h"
#include "MovementStructures.h"
#include "MovementPackets.h"
#include "MovementPacketSender.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
@@ -107,7 +102,6 @@
#include "SpellMgr.h"
#include "SpellPackets.h"
#include "StringConvert.h"
#include "SummonInfo.h"
#include "TerrainMgr.h"
#include "TicketMgr.h"
#include "TradeData.h"
@@ -125,6 +119,8 @@
#include "WorldSession.h"
#include "WorldStateMgr.h"
#include "WorldStatePackets.h"
#include <boost/dynamic_bitset.hpp>
#include <G3D/g3dmath.h>
// corpse reclaim times
static constexpr uint32 DEATH_EXPIRE_STEP = 5 * MINUTE;
@@ -20767,49 +20763,6 @@ void Player::VehicleSpellInitialize()
SendDirectMessage(&data);
}
void Player::SendPetSpells(SummonInfo* summonInfo)
{
if (!summonInfo)
return;
Creature* summon = summonInfo->GetSummonedCreature();
CharmInfo* charmInfo = summon->GetCharmInfo();
if (!charmInfo)
return;
uint8 maxCharmInfoSpells = 0;
for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
if (charmInfo->GetCharmSpell(i)->GetAction())
++maxCharmInfoSpells;
WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * MAX_UNIT_ACTION_BAR_INDEX + 1 + 4 * maxCharmInfoSpells + 1);
data << summon->GetGUID();
data << uint16(summon->GetCreatureTemplate()->family);
data << uint32(summonInfo->GetRemainingDuration().value_or(0ms).count());
data << uint8(summon->GetReactState());
data << uint8(charmInfo->GetCommandState());
data << uint16(0);
// action bar loop
charmInfo->BuildActionBar(&data);
data << uint8(maxCharmInfoSpells);
if (maxCharmInfoSpells)
{
for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
{
CharmSpellInfo* cspell = charmInfo->GetCharmSpell(i);
if (cspell->GetAction())
data << uint32(cspell->packedData);
}
}
data << uint8(0); // cooldowns count
SendDirectMessage(&data);
}
void Player::CharmSpellInitialize()
{
Unit* charm = GetFirstControlled();