Core/Creatures: temporarily revert all summon changes in order to keep the master branch functional until the implementation is done
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32 files changed
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-1384
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@@ -16,11 +16,6 @@
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*/
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#include "Player.h"
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#include <G3D/g3dmath.h>
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#include <boost/dynamic_bitset.hpp>
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#include "AccountMgr.h"
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#include "AchievementMgr.h"
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#include "Archaeology.h"
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@@ -41,13 +36,13 @@
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#include "CharmInfo.h"
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#include "Chat.h"
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#include "CinematicMgr.h"
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#include "CombatLogPackets.h"
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#include "CombatPackets.h"
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#include "CombatLogPackets.h"
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#include "Common.h"
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#include "ConditionMgr.h"
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#include "CreatureAI.h"
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#include "DB2Stores.h"
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#include "DatabaseEnv.h"
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#include "DB2Stores.h"
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#include "DisableMgr.h"
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#include "Formulas.h"
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#include "GameClient.h"
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@@ -62,13 +57,13 @@
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#include "GroupMgr.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "InstancePackets.h"
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#include "InstanceSaveMgr.h"
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#include "InstanceScript.h"
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#include "InstancePackets.h"
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#include "ItemPackets.h"
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#include "KillRewarder.h"
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#include "LFGMgr.h"
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#include "Language.h"
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#include "LFGMgr.h"
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#include "Log.h"
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#include "LootItemStorage.h"
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#include "LootMgr.h"
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@@ -77,9 +72,9 @@
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#include "MapManager.h"
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#include "MiscPackets.h"
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#include "MotionMaster.h"
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#include "MovementPacketSender.h"
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#include "MovementPackets.h"
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#include "MovementStructures.h"
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#include "MovementPackets.h"
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#include "MovementPacketSender.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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@@ -107,7 +102,6 @@
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#include "SpellMgr.h"
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#include "SpellPackets.h"
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#include "StringConvert.h"
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#include "SummonInfo.h"
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#include "TerrainMgr.h"
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#include "TicketMgr.h"
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#include "TradeData.h"
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@@ -125,6 +119,8 @@
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#include "WorldSession.h"
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#include "WorldStateMgr.h"
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#include "WorldStatePackets.h"
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#include <boost/dynamic_bitset.hpp>
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#include <G3D/g3dmath.h>
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// corpse reclaim times
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static constexpr uint32 DEATH_EXPIRE_STEP = 5 * MINUTE;
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@@ -20767,49 +20763,6 @@ void Player::VehicleSpellInitialize()
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SendDirectMessage(&data);
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}
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void Player::SendPetSpells(SummonInfo* summonInfo)
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{
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if (!summonInfo)
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return;
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Creature* summon = summonInfo->GetSummonedCreature();
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CharmInfo* charmInfo = summon->GetCharmInfo();
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if (!charmInfo)
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return;
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uint8 maxCharmInfoSpells = 0;
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for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
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if (charmInfo->GetCharmSpell(i)->GetAction())
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++maxCharmInfoSpells;
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WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * MAX_UNIT_ACTION_BAR_INDEX + 1 + 4 * maxCharmInfoSpells + 1);
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data << summon->GetGUID();
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data << uint16(summon->GetCreatureTemplate()->family);
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data << uint32(summonInfo->GetRemainingDuration().value_or(0ms).count());
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data << uint8(summon->GetReactState());
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data << uint8(charmInfo->GetCommandState());
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data << uint16(0);
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// action bar loop
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charmInfo->BuildActionBar(&data);
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data << uint8(maxCharmInfoSpells);
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if (maxCharmInfoSpells)
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{
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for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
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{
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CharmSpellInfo* cspell = charmInfo->GetCharmSpell(i);
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if (cspell->GetAction())
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data << uint32(cspell->packedData);
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}
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}
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data << uint8(0); // cooldowns count
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SendDirectMessage(&data);
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}
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void Player::CharmSpellInitialize()
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{
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Unit* charm = GetFirstControlled();
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