Core/AI: Added EventInform hook for GameObjectAI and implemented it in SAI

This commit is contained in:
Shauren committed 2012-06-11 11:10:46 +02:00
1 parent 20b97b0119
commit 28f8e42a69
7 files changed
+53 -26

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@@ -937,6 +937,11 @@ void SmartGameObjectAI::OnStateChanged(uint32 state, Unit* unit)
GetScript()->ProcessEventsFor(SMART_EVENT_GO_STATE_CHANGED, unit, state);
}
void SmartGameObjectAI::EventInform(uint32 eventId)
{
GetScript()->ProcessEventsFor(SMART_EVENT_GO_EVENT_INFORM, NULL, eventId);
}
class SmartTrigger : public AreaTriggerScript
{
public: