Merge branch '3.3.5' into 4.3.4

Conflicts:
	.gitattributes
	dep/PackageList.txt
	sql/base/characters_database.sql
	sql/updates/world/2015_06_26_01_world_2015_05_15_00.sql
	sql/updates/world/2015_07_01_03_world_335.sql
	src/server/game/DungeonFinding/LFGMgr.cpp
	src/server/game/Entities/GameObject/GameObject.h
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Handlers/QueryHandler.cpp
	src/server/game/Miscellaneous/Language.h
	src/server/game/Quests/QuestDef.cpp
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/game/Spells/SpellMgr.cpp
	src/server/scripts/Commands/cs_rbac.cpp
	src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
	src/server/scripts/Spells/spell_quest.cpp
	src/server/shared/Database/Implementation/CharacterDatabase.cpp
	src/server/shared/Database/Implementation/WorldDatabase.cpp
This commit is contained in:
Carbenium committed 2015-07-22 02:26:46 +02:00
commit 293658fb13
100 files changed
+79037 -77341

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+6 -2
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@@ -87,6 +87,10 @@ public:
if (para && strcmp(para, "true") == 0)
useStraightPath = true;
bool useStraightLine = false;
if (para && strcmp(para, "line") == 0)
useStraightLine = true;
// unit locations
float x, y, z;
player->GetPosition(x, y, z);
@@ -94,11 +98,11 @@ public:
// path
PathGenerator path(target);
path.SetUseStraightPath(useStraightPath);
bool result = path.CalculatePath(x, y, z);
bool result = path.CalculatePath(x, y, z, false, useStraightLine);
Movement::PointsArray const& pointPath = path.GetPath();
handler->PSendSysMessage("%s's path to %s:", target->GetName().c_str(), player->GetName().c_str());
handler->PSendSysMessage("Building: %s", useStraightPath ? "StraightPath" : "SmoothPath");
handler->PSendSysMessage("Building: %s", useStraightPath ? "StraightPath" : useStraightLine ? "Raycast" : "SmoothPath");
handler->PSendSysMessage("Result: %s - Length: %zu - Type: %u", (result ? "true" : "false"), pointPath.size(), path.GetPathType());
G3D::Vector3 const &start = path.GetStartPosition();