*Make position as a class;
--HG-- branch : trunk
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@@ -4138,14 +4138,11 @@ bool ChatHandler::HandleTempAddSpwCommand(const char* args)
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Player *chr = m_session->GetPlayer();
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float x = chr->GetPositionX();
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float y = chr->GetPositionY();
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float z = chr->GetPositionZ();
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float ang = chr->GetOrientation();
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uint32 id = atoi(charID);
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if(!id)
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return false;
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chr->SummonCreature(id,x,y,z,ang,0,TEMPSUMMON_CORPSE_DESPAWN,120);
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chr->SummonCreature(id, *chr, TEMPSUMMON_CORPSE_DESPAWN, 120);
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return true;
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}
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