* Do not let Seal of Command proc on anything other than a melee swing.
* Fix Judgement of Blood/Martyr dummy by nos4r2zod * Fix Judgement of Command dummy by nos4r2zod --HG-- branch : trunk
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@@ -1192,12 +1192,6 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
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m_spellAura->SetProcDamage(damageInfo.damage);
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caster->DealSpellDamage(&damageInfo, true);
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// Judgement of Blood
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if (m_caster && m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && m_spellInfo->SpellFamilyFlags[1] & 0x00000008 && m_spellInfo->SpellIconID==153)
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{
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int32 damagePoint = damageInfo.damage * 33 / 100;
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m_caster->CastCustomSpell(m_caster, 32220, &damagePoint, NULL, NULL, true);
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}
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}
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// Passive spell hits/misses or active spells only misses (only triggers)
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else
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