Fix cross faction interaction
--HG-- branch : trunk
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@@ -561,7 +561,7 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
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SetUInt32Value(UNIT_FIELD_BYTES_0, ( RaceClassGender | ( powertype << 24 ) ) );
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SetUInt32Value(UNIT_FIELD_BYTES_1, unitfield);
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SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_UNK5 );
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SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY | UNIT_BYTE2_FLAG_UNK5 );
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SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE );
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SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); // fix cast time showed in spell tooltip on client
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