Scripts/Instances: Complete rewrite of the boundary system.
- Migrate boundary logic to Maps/AreaBoundary instead of having it sit in InstanceScript (to possibly allow use for other purposes). - Implement the first five boundary types in Maps/AreaBoundary.cpp. - Add boundary checks to Creature's update logic - Add boundary data for all Northrend raids - Add boundary initialization structures and methods to InstanceScript - Modify EnterEvadeMode signature. It now passes a value from the EvadeReason enum as parameter to allow special casing depending on evade reason - Remove previous (weird) boundary code that had them linked to GO spawns
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@@ -46,7 +46,7 @@ class FollowerAI : public ScriptedAI
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void MoveInLineOfSight(Unit*) override;
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void EnterEvadeMode() override;
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void EnterEvadeMode(EvadeReason /*why*/ = EVADE_REASON_OTHER) override;
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void JustDied(Unit*) override;
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