Scripts/Instances: Complete rewrite of the boundary system.

- Migrate boundary logic to Maps/AreaBoundary instead of having it sit in InstanceScript (to possibly allow use for other purposes).
- Implement the first five boundary types in Maps/AreaBoundary.cpp.
- Add boundary checks to Creature's update logic
- Add boundary data for all Northrend raids
- Add boundary initialization structures and methods to InstanceScript
- Modify EnterEvadeMode signature. It now passes a value from the EvadeReason enum as parameter to allow special casing depending on evade reason
- Remove previous (weird) boundary code that had them linked to GO spawns
This commit is contained in:
treeston committed 2016-01-12 22:24:23 +01:00
1 parent 60e3127714
commit 2da458c56d
134 files changed
+985 -533

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+1
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@@ -25,6 +25,7 @@ set(scripts_STAT_SRCS
../game/AI/ScriptedAI/ScriptedEscortAI.cpp
../game/AI/ScriptedAI/ScriptedCreature.cpp
../game/AI/ScriptedAI/ScriptedFollowerAI.cpp
../game/Maps/AreaBoundary.cpp
)
if(SCRIPTS)
+28
View File
@@ -93,6 +93,7 @@ public:
{ "moveflags", rbac::RBAC_PERM_COMMAND_DEBUG_MOVEFLAGS, false, &HandleDebugMoveflagsCommand, "" },
{ "transport", rbac::RBAC_PERM_COMMAND_DEBUG_TRANSPORT, false, &HandleDebugTransportCommand, "" },
{ "loadcells", rbac::RBAC_PERM_COMMAND_DEBUG_LOADCELLS, false, &HandleDebugLoadCellsCommand, "" },
{ "boundary", rbac::RBAC_PERM_COMMAND_DEBUG_BOUNDARY, false, &HandleDebugBoundaryCommand, "" }
};
static std::vector<ChatCommand> commandTable =
{
@@ -1414,6 +1415,33 @@ public:
handler->PSendSysMessage("Cells loaded (mapId: %u) After load - Next GameObject %u, Creature %u", map->GetId(), map->GetMaxLowGuid<HighGuid::GameObject>(), map->GetMaxLowGuid<HighGuid::Unit>());
return true;
}
static bool HandleDebugBoundaryCommand(ChatHandler* handler, char const* args)
{
Player* player = handler->GetSession()->GetPlayer();
if (!player)
return false;
Creature* target = handler->getSelectedCreature();
if (!target || !target->IsAIEnabled || !target->AI())
{
return false;
}
char* fill_str = args ? strtok((char*)args, " ") : nullptr;
char* duration_str = args ? strtok(nullptr, " ") : nullptr;
int duration = duration_str ? atoi(duration_str) : -1;
if (duration <= 0 || duration >= 30 * MINUTE) // arbitary upper limit
duration = 3 * MINUTE;
bool doFill = fill_str ? (stricmp(fill_str, "FILL") == 0) : false;
int32 errMsg = target->AI()->VisualizeBoundary(duration, player, doFill);
if (errMsg > 0)
handler->PSendSysMessage(errMsg);
return true;
}
};
void AddSC_debug_commandscript()
@@ -198,9 +198,9 @@ class boss_doomrel : public CreatureScript
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
_instance->SetGuidData(DATA_EVENSTARTER, ObjectGuid::Empty);
}
@@ -22,14 +22,14 @@
DoorData const doorData[] =
{
{ GO_BOSSGATE01, DATA_RAZORGORE_THE_UNTAMED, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_DRAKE_RIDER_PORTCULLIS, DATA_VAELASTRAZ_THE_CORRUPT, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_ALTERAC_VALLEY_GATE, DATA_BROODLORD_LASHLAYER, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_GATE, DATA_FIREMAW, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_GATE, DATA_EBONROC, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_GATE, DATA_FLAMEGOR, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_VACCUUM_EXIT_GATE, DATA_CHROMAGGUS, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
{ GO_BOSSGATE01, DATA_RAZORGORE_THE_UNTAMED, DOOR_TYPE_PASSAGE },
{ GO_DRAKE_RIDER_PORTCULLIS, DATA_VAELASTRAZ_THE_CORRUPT, DOOR_TYPE_PASSAGE },
{ GO_ALTERAC_VALLEY_GATE, DATA_BROODLORD_LASHLAYER, DOOR_TYPE_PASSAGE },
{ GO_GATE, DATA_FIREMAW, DOOR_TYPE_PASSAGE },
{ GO_GATE, DATA_EBONROC, DOOR_TYPE_PASSAGE },
{ GO_GATE, DATA_FLAMEGOR, DOOR_TYPE_PASSAGE },
{ GO_VACCUUM_EXIT_GATE, DATA_CHROMAGGUS, DOOR_TYPE_PASSAGE },
{ 0, 0, DOOR_TYPE_ROOM } // END
};
ObjectData const creatureData[] =
@@ -91,9 +91,9 @@ public:
Initialize();
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
ResetTimer = 2000;
}
@@ -28,12 +28,12 @@
DoorData const doorData[] =
{
{ GO_SELIN_DOOR, DATA_SELIN, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_SELIN_ENCOUNTER_DOOR, DATA_SELIN, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_VEXALLUS_DOOR, DATA_VEXALLUS, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_DELRISSA_DOOR, DATA_DELRISSA, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_KAEL_DOOR, DATA_KAELTHAS, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
{ GO_SELIN_DOOR, DATA_SELIN, DOOR_TYPE_PASSAGE },
{ GO_SELIN_ENCOUNTER_DOOR, DATA_SELIN, DOOR_TYPE_ROOM },
{ GO_VEXALLUS_DOOR, DATA_VEXALLUS, DOOR_TYPE_PASSAGE },
{ GO_DELRISSA_DOOR, DATA_DELRISSA, DOOR_TYPE_PASSAGE },
{ GO_KAEL_DOOR, DATA_KAELTHAS, DOOR_TYPE_ROOM },
{ 0, 0, DOOR_TYPE_ROOM } // END
};
class instance_magisters_terrace : public InstanceMapScript
@@ -596,10 +596,10 @@ public:
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
if (!bIsBattle)//do not reset self if we are in battle
npc_escortAI::EnterEvadeMode();
npc_escortAI::EnterEvadeMode(why);
}
void UpdateAI(uint32 diff) override
@@ -21,8 +21,8 @@
DoorData const doorData[] =
{
{ GO_HIGH_INQUISITORS_DOOR, DATA_MOGRAINE_AND_WHITE_EVENT, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
{ GO_HIGH_INQUISITORS_DOOR, DATA_MOGRAINE_AND_WHITE_EVENT, DOOR_TYPE_ROOM },
{ 0, 0, DOOR_TYPE_ROOM } // END
};
class instance_scarlet_monastery : public InstanceMapScript
@@ -108,7 +108,7 @@ class boss_kirtonos_the_herald : public CreatureScript
_JustDied();
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetGuidData(GO_GATE_KIRTONOS)))
gate->SetGoState(GO_STATE_ACTIVE);
@@ -136,10 +136,10 @@ public:
me->SummonCreature(NPC_FELMYST, x, y, z + 30, me->GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN, 0);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
if (!Intro)
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
}
void StartIntro()
@@ -169,12 +169,12 @@ public:
me->SetFullHealth(); //dunno why it does not resets health at evade..
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
bJustReset = true;
me->SetVisible(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE + UNIT_FLAG_NOT_SELECTABLE);
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
}
void DoAction(int32 param) override
@@ -237,7 +237,7 @@ public:
{
if (me->GetDistance(CENTER_X, CENTER_Y, DRAGON_REALM_Z) >= 75)
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_BOUNDARY);
return;
}
if (HealthBelowPct(10) && !isEnraged)
@@ -261,7 +261,7 @@ public:
else
{
TC_LOG_ERROR("scripts", "Didn't find Shathrowar. Kalecgos event reseted.");
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
return;
}
}
@@ -423,7 +423,7 @@ public:
TalkTimer = 15000;
break;
case 3:
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
break;
default:
break;
@@ -624,9 +624,9 @@ public:
Talk(SAY_KJ_SLAY);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
summons.DespawnAll();
@@ -151,7 +151,7 @@ public:
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
if (Creature* muru = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_MURU)))
muru->AI()->Reset(); // Reset encounter.
@@ -31,13 +31,13 @@
DoorData const doorData[] =
{
{ GO_FIRE_BARRIER, DATA_FELMYST, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_MURUS_GATE_1, DATA_MURU, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_MURUS_GATE_2, DATA_MURU, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_BOSS_COLLISION_1, DATA_KALECGOS, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_BOSS_COLLISION_2, DATA_KALECGOS, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_FORCE_FIELD, DATA_KALECGOS, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
{ GO_FIRE_BARRIER, DATA_FELMYST, DOOR_TYPE_PASSAGE },
{ GO_MURUS_GATE_1, DATA_MURU, DOOR_TYPE_ROOM },
{ GO_MURUS_GATE_2, DATA_MURU, DOOR_TYPE_PASSAGE },
{ GO_BOSS_COLLISION_1, DATA_KALECGOS, DOOR_TYPE_ROOM },
{ GO_BOSS_COLLISION_2, DATA_KALECGOS, DOOR_TYPE_ROOM },
{ GO_FORCE_FIELD, DATA_KALECGOS, DOOR_TYPE_ROOM },
{ 0, 0, DOOR_TYPE_ROOM } // END
};
class instance_sunwell_plateau : public InstanceMapScript
@@ -424,8 +424,6 @@ class boss_janalai : public CreatureScript
} else HatcherTimer -= diff;
}
EnterEvadeIfOutOfCombatArea(diff);
DoMeleeAttackIfReady();
if (FireBreathTimer <= diff)
@@ -157,9 +157,9 @@ class boss_arlokk : public CreatureScript
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
BossAI::EnterEvadeMode();
BossAI::EnterEvadeMode(why);
if (GameObject* object = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(GO_GONG_OF_BETHEKK)))
object->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
me->DespawnOrUnsummon(4000);
@@ -29,8 +29,8 @@ EndScriptData */
DoorData const doorData[] =
{
{ GO_FORCEFIELD, DATA_ARLOKK, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
{ GO_FORCEFIELD, DATA_ARLOKK, DOOR_TYPE_ROOM },
{ 0, 0, DOOR_TYPE_ROOM } // END
};
class instance_zulgurub : public InstanceMapScript
@@ -256,7 +256,7 @@ public:
Initialize();
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
me->DisappearAndDie();
@@ -417,7 +417,7 @@ public:
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
me->DisappearAndDie();
@@ -417,7 +417,7 @@ void hyjalAI::Reset()
}
}
void hyjalAI::EnterEvadeMode()
void hyjalAI::EnterEvadeMode(EvadeReason /*why*/)
{
if (me->GetEntry() != JAINA)
me->RemoveAllAuras();
@@ -123,7 +123,7 @@ struct hyjalAI : public npc_escortAI
void Reset(); // Generically used to reset our variables. Do *not* call in EnterEvadeMode as this may make problems if the raid is still in combat
void EnterEvadeMode(); // Send creature back to spawn location and evade.
void EnterEvadeMode(EvadeReason /*why*/ = EVADE_REASON_OTHER); // Send creature back to spawn location and evade.
void EnterCombat(Unit* /*who*/); // Used to reset cooldowns for our spells and to inform the raid that we're under attack
@@ -43,9 +43,9 @@ Position const GuardianOfTimePos = { 2321.489f, 1268.383f, 132.8507f, 0.418879f
DoorData const doorData[] =
{
{ GO_MALGANIS_GATE_2, DATA_MAL_GANIS, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_EXIT_GATE, DATA_MAL_GANIS, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
{ GO_MALGANIS_GATE_2, DATA_MAL_GANIS, DOOR_TYPE_ROOM },
{ GO_EXIT_GATE, DATA_MAL_GANIS, DOOR_TYPE_PASSAGE },
{ 0, 0, DOOR_TYPE_ROOM } // END
};
class instance_culling_of_stratholme : public InstanceMapScript
@@ -316,20 +316,9 @@ public:
MovePoint = iTemp;
}
bool CheckInRoom() override
{
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 95.0f)
{
EnterEvadeMode();
return false;
}
return true;
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() || !CheckInRoom())
if (!UpdateVictim())
return;
//Common to PHASE_START && PHASE_END
@@ -31,6 +31,11 @@ EndScriptData */
#include "onyxias_lair.h"
#include "TemporarySummon.h"
BossBoundaryData const boundaries =
{
{ DATA_ONYXIA, new CircleBoundary(Position(-34.3697f, -212.3296f), 100.0) }
};
class instance_onyxias_lair : public InstanceMapScript
{
public:
@@ -47,6 +52,7 @@ public:
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadBossBoundaries(boundaries);
onyxiaLiftoffTimer = 0;
manyWhelpsCounter = 0;
@@ -129,10 +129,10 @@ class boss_ayamiss : public CreatureScript
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
me->ClearUnitState(UNIT_STATE_ROOT);
BossAI::EnterEvadeMode();
BossAI::EnterEvadeMode(why);
}
void EnterCombat(Unit* attacker) override
@@ -72,9 +72,9 @@ class boss_buru : public CreatureScript
_phase = 0;
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
BossAI::EnterEvadeMode();
BossAI::EnterEvadeMode(why);
for (ObjectGuid eggGuid : Eggs)
if (Creature* egg = me->GetMap()->GetCreature(eggGuid))
@@ -163,11 +163,11 @@ class boss_ossirian : public CreatureScript
Talk(SAY_SLAY);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
Cleanup();
summons.DespawnAll();
BossAI::EnterEvadeMode();
BossAI::EnterEvadeMode(why);
}
void JustDied(Unit* /*killer*/) override
@@ -77,9 +77,9 @@ class boss_skeram : public CreatureScript
Talk(SAY_SLAY);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
if (me->IsSummon())
((TempSummon*)me)->UnSummon();
}
@@ -190,10 +190,10 @@ class boss_viscidus : public CreatureScript
events.ScheduleEvent(EVENT_POISON_SHOCK, urand(7000, 12000));
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
summons.DespawnAll();
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
}
void JustDied(Unit* /*killer*/) override
@@ -304,7 +304,7 @@ public:
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID);
if (player && player->IsInCombat() && player->getAttackerForHelper())
@@ -312,7 +312,7 @@ public:
AttackStart(player->getAttackerForHelper());
return;
}
npc_escortAI::EnterEvadeMode();
npc_escortAI::EnterEvadeMode(why);
}
void StartEvent(Player* player)
@@ -22,8 +22,8 @@
DoorData const doorData[] =
{
{ GO_PRINCE_TALDARAM_GATE, DATA_PRINCE_TALDARAM, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
{ GO_PRINCE_TALDARAM_GATE, DATA_PRINCE_TALDARAM, DOOR_TYPE_PASSAGE },
{ 0, 0, DOOR_TYPE_ROOM } // END
};
class instance_ahnkahet : public InstanceMapScript
@@ -21,11 +21,11 @@
DoorData const doorData[] =
{
{ GO_KRIKTHIR_DOOR, DATA_KRIKTHIR_THE_GATEWATCHER, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_ANUBARAK_DOOR_1, DATA_ANUBARAK, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_ANUBARAK_DOOR_2, DATA_ANUBARAK, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_ANUBARAK_DOOR_3, DATA_ANUBARAK, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
{ GO_KRIKTHIR_DOOR, DATA_KRIKTHIR_THE_GATEWATCHER, DOOR_TYPE_PASSAGE },
{ GO_ANUBARAK_DOOR_1, DATA_ANUBARAK, DOOR_TYPE_ROOM },
{ GO_ANUBARAK_DOOR_2, DATA_ANUBARAK, DOOR_TYPE_ROOM },
{ GO_ANUBARAK_DOOR_3, DATA_ANUBARAK, DOOR_TYPE_ROOM },
{ 0, 0, DOOR_TYPE_ROOM } // END
};
ObjectData const creatureData[] =
@@ -501,8 +501,6 @@ public:
}
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea(diff);
}
private:
@@ -23,6 +23,11 @@
0 - Sartharion
*/
BossBoundaryData const boundaries =
{
{ DATA_SARTHARION, new RectangleBoundary(3218.86f, 3275.69f, 484.68f, 572.4f) }
};
class instance_obsidian_sanctum : public InstanceMapScript
{
public:
@@ -33,6 +38,8 @@ public:
instance_obsidian_sanctum_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadBossBoundaries(boundaries);
}
void OnCreatureCreate(Creature* creature) override
@@ -98,7 +98,7 @@ class boss_general_zarithrian : public CreatureScript
{
_Reset();
if (instance->GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE && instance->GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE)
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
}
void EnterCombat(Unit* /*who*/) override
@@ -145,13 +145,6 @@ class boss_general_zarithrian : public CreatureScript
if (!UpdateVictim())
return;
// Can't use room boundary here, the gameobject is spawned at the same position as the boss. This is just as good anyway.
if (me->GetPositionX() > 3058.0f)
{
EnterEvadeMode();
return;
}
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
@@ -228,7 +221,7 @@ class npc_onyx_flamecaller : public CreatureScript
_events.ScheduleEvent(EVENT_LAVA_GOUT, 5000);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
// Prevent EvadeMode
}
@@ -257,21 +257,9 @@ struct generic_halionAI : public BossAI
}
}
bool CheckInRoom() override
{
// Rough radius, it is not an exactly perfect circle
if (me->GetDistance2d(HalionControllerSpawnPos.GetPositionX(), HalionControllerSpawnPos.GetPositionY()) > 48.5f)
{
if (Creature* controller = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_HALION_CONTROLLER)))
controller->AI()->EnterEvadeMode();
return false;
}
return true;
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() || !CheckInRoom() || me->HasUnitState(UNIT_STATE_CASTING))
if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
@@ -324,11 +312,15 @@ class boss_halion : public CreatureScript
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
if(why == EVADE_REASON_BOUNDARY)
if (Creature* controller = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_HALION_CONTROLLER)))
controller->AI()->EnterEvadeMode();
// Phase 1: We always can evade. Phase 2 & 3: We can evade if and only if the controller tells us to.
if (events.IsInPhase(PHASE_ONE) || _canEvade)
generic_halionAI::EnterEvadeMode();
generic_halionAI::EnterEvadeMode(why);
}
void EnterCombat(Unit* who) override
@@ -498,7 +490,7 @@ class boss_twilight_halion : public CreatureScript
}
// Never evade
void EnterEvadeMode() override { }
void EnterEvadeMode(EvadeReason /*why*/) override { }
void KilledUnit(Unit* victim) override
{
@@ -1023,7 +1015,7 @@ class npc_meteor_strike_initial : public CreatureScript
}
void UpdateAI(uint32 /*diff*/) override { }
void EnterEvadeMode() override { }
void EnterEvadeMode(EvadeReason /*why*/) override { }
private:
InstanceScript* _instance;
std::list<Creature*> _meteorList;
@@ -1149,7 +1141,7 @@ class npc_meteor_strike_flame : public CreatureScript
flame->AI()->SetGUID(_rootOwnerGuid);
}
void EnterEvadeMode() override { }
void EnterEvadeMode(EvadeReason /*why*/) override { }
private:
InstanceScript* _instance;
@@ -23,10 +23,16 @@
#include "WorldPacket.h"
#include "ruby_sanctum.h"
BossBoundaryData const boundaries =
{
{ DATA_GENERAL_ZARITHRIAN, new EllipseBoundary(Position(3013.409f, 529.492f), 45.0, 100.0) },
{ DATA_HALION, new CircleBoundary(Position(3156.037f, 533.2656f), 48.5) }
};
DoorData const doorData[] =
{
{GO_FIRE_FIELD, DATA_BALTHARUS_THE_WARBORN, DOOR_TYPE_PASSAGE, BOUNDARY_E },
{0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE},
{GO_FIRE_FIELD, DATA_BALTHARUS_THE_WARBORN, DOOR_TYPE_PASSAGE },
{0, 0, DOOR_TYPE_ROOM },
};
class instance_ruby_sanctum : public InstanceMapScript
@@ -40,6 +46,7 @@ class instance_ruby_sanctum : public InstanceMapScript
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadBossBoundaries(boundaries);
LoadDoorData(doorData);
BaltharusSharedHealth = 0;
}
@@ -167,10 +167,10 @@ class boss_gormok : public CreatureScript
summons.DespawnAll();
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
instance->DoUseDoorOrButton(instance->GetGuidData(GO_MAIN_GATE_DOOR));
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
}
void MovementInform(uint32 type, uint32 pointId) override
@@ -309,11 +309,6 @@ class npc_snobold_vassal : public CreatureScript
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
}
void EnterEvadeMode() override
{
ScriptedAI::EnterEvadeMode();
}
void EnterCombat(Unit* who) override
{
_targetGUID = who->GetGUID();
@@ -751,10 +746,10 @@ class boss_dreadscale : public CreatureScript
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
instance->DoUseDoorOrButton(instance->GetGuidData(GO_MAIN_GATE_DOOR));
boss_jormungarAI::EnterEvadeMode();
boss_jormungarAI::EnterEvadeMode(why);
}
void JustReachedHome() override
@@ -924,10 +919,10 @@ class boss_icehowl : public CreatureScript
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
instance->DoUseDoorOrButton(instance->GetGuidData(GO_MAIN_GATE_DOOR));
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
}
void JustReachedHome() override
@@ -416,10 +416,10 @@ class boss_fjola : public CreatureScript
boss_twin_baseAI::EnterCombat(who);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
instance->DoUseDoorOrButton(instance->GetGuidData(GO_MAIN_GATE_DOOR));
boss_twin_baseAI::EnterEvadeMode();
boss_twin_baseAI::EnterEvadeMode(why);
}
void JustReachedHome() override
@@ -22,6 +22,15 @@
#include "Player.h"
#include "TemporarySummon.h"
AreaBoundary const* const mainBoundary = new CircleBoundary(Position(563.26f, 139.6f), 75.0);
BossBoundaryData const boundaries = {
{ BOSS_BEASTS, mainBoundary },
{ BOSS_JARAXXUS, mainBoundary },
{ BOSS_CRUSADERS, mainBoundary },
{ BOSS_VALKIRIES, mainBoundary },
{ BOSS_ANUBARAK, new EllipseBoundary(Position(746.0f, 135.0f), 100.0, 75.0) }
};
class instance_trial_of_the_crusader : public InstanceMapScript
{
public:
@@ -33,6 +42,7 @@ class instance_trial_of_the_crusader : public InstanceMapScript
{
SetHeaders(DataHeader);
SetBossNumber(MAX_ENCOUNTERS);
LoadBossBoundaries(boundaries);
TrialCounter = 50;
EventStage = 0;
NorthrendBeasts = NOT_STARTED;
@@ -1269,7 +1269,7 @@ class npc_the_lich_king_escape_hor : public CreatureScript
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
if (_despawn)
return;
@@ -1335,7 +1335,7 @@ class npc_the_lich_king_escape_hor : public CreatureScript
}
else if (me->getThreatManager().getThreatList().size() < 2 && me->HasAura(SPELL_REMORSELESS_WINTER))
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
return false;
}
@@ -1438,7 +1438,7 @@ struct npc_gauntlet_trash : public ScriptedAI
_events.Reset();
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
if (_instance->GetData(DATA_WAVE_COUNT) != NOT_STARTED)
_instance->SetData(DATA_WAVE_COUNT, NOT_STARTED);
@@ -1546,10 +1546,10 @@ class npc_phantom_mage : public CreatureScript
{
npc_phantom_mageAI(Creature* creature) : npc_gauntlet_trash(creature) { }
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
if (!me->HasAura(AURA_HALLUCINATION))
npc_gauntlet_trash::EnterEvadeMode();
npc_gauntlet_trash::EnterEvadeMode(why);
}
void EnterCombat(Unit* /*who*/) override
@@ -1626,10 +1626,10 @@ class npc_phantom_hallucination : public CreatureScript
DoZoneInCombat(me, 150.0f);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
if (me->GetOwner() && !me->GetOwner()->HasAura(AURA_HALLUCINATION))
npc_phantom_mage::npc_phantom_mageAI::EnterEvadeMode();
npc_phantom_mage::npc_phantom_mageAI::EnterEvadeMode(why);
}
void JustDied(Unit* /*killer*/) override
@@ -166,10 +166,10 @@ class boss_ick : public CreatureScript
events.ScheduleEvent(EVENT_SPECIAL, urand(30000, 35000));
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
me->GetMotionMaster()->Clear();
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
}
void JustDied(Unit* /*killer*/) override
@@ -203,7 +203,7 @@ class boss_ick : public CreatureScript
if (!me->GetVictim() && me->getThreatManager().isThreatListEmpty())
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_NO_HOSTILES);
return;
}
@@ -170,7 +170,7 @@ class boss_tyrannus : public CreatureScript
me->GetMotionMaster()->MoveChase(victim);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
instance->SetBossState(DATA_TYRANNUS, FAIL);
if (Creature* rimefang = GetRimefang())
@@ -27,9 +27,9 @@ Position const EventLeaderPos2 = {1054.368f, 107.14620f, 628.4467f, 0.0f};
DoorData const Doors[] =
{
{GO_ICE_WALL, DATA_GARFROST, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_ICE_WALL, DATA_ICK, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_HALLS_OF_REFLECTION_PORTCULLIS, DATA_TYRANNUS, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_ICE_WALL, DATA_GARFROST, DOOR_TYPE_PASSAGE },
{GO_ICE_WALL, DATA_ICK, DOOR_TYPE_PASSAGE },
{GO_HALLS_OF_REFLECTION_PORTCULLIS, DATA_TYRANNUS, DOOR_TYPE_PASSAGE },
};
class instance_pit_of_saron : public InstanceMapScript
@@ -336,7 +336,7 @@ class boss_drakkari_elemental : public CreatureScript
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
me->DespawnOrUnsummon();
}
@@ -23,12 +23,12 @@
DoorData const doorData[] =
{
{ GO_GAL_DARAH_DOOR_1, DATA_GAL_DARAH, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_GAL_DARAH_DOOR_2, DATA_GAL_DARAH, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_GAL_DARAH_DOOR_3, DATA_GAL_DARAH, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_ECK_THE_FEROCIOUS_DOOR, DATA_MOORABI, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_ECK_THE_FEROCIOUS_DOOR_BEHIND, DATA_ECK_THE_FEROCIOUS, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
{ GO_GAL_DARAH_DOOR_1, DATA_GAL_DARAH, DOOR_TYPE_PASSAGE },
{ GO_GAL_DARAH_DOOR_2, DATA_GAL_DARAH, DOOR_TYPE_PASSAGE },
{ GO_GAL_DARAH_DOOR_3, DATA_GAL_DARAH, DOOR_TYPE_ROOM },
{ GO_ECK_THE_FEROCIOUS_DOOR, DATA_MOORABI, DOOR_TYPE_PASSAGE },
{ GO_ECK_THE_FEROCIOUS_DOOR_BEHIND, DATA_ECK_THE_FEROCIOUS, DOOR_TYPE_PASSAGE },
{ 0, 0, DOOR_TYPE_ROOM } // END
};
ObjectData const creatureData[] =
@@ -173,7 +173,7 @@ class boss_blood_queen_lana_thel : public CreatureScript
{
if (!instance->CheckRequiredBosses(DATA_BLOOD_QUEEN_LANA_THEL, who->ToPlayer()))
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
instance->DoCastSpellOnPlayers(LIGHT_S_HAMMER_TELEPORT);
return;
}
@@ -244,9 +244,11 @@ class boss_blood_queen_lana_thel : public CreatureScript
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
_EnterEvadeMode();
if (!_EnterEvadeMode(why))
return;
CleanAuras();
if (_killMinchar)
{
@@ -257,6 +259,7 @@ class boss_blood_queen_lana_thel : public CreatureScript
}
else
{
me->AddUnitState(UNIT_STATE_EVADE);
me->GetMotionMaster()->MoveTargetedHome();
Reset();
}
@@ -333,7 +336,7 @@ class boss_blood_queen_lana_thel : public CreatureScript
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() || !CheckInRoom())
if (!UpdateVictim())
return;
events.Update(diff);
@@ -287,7 +287,7 @@ class boss_deathbringer_saurfang : public CreatureScript
if (!instance->CheckRequiredBosses(DATA_DEATHBRINGER_SAURFANG, who->ToPlayer()))
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
instance->DoCastSpellOnPlayers(LIGHT_S_HAMMER_TELEPORT);
return;
}
@@ -332,9 +332,9 @@ class boss_deathbringer_saurfang : public CreatureScript
ScriptedAI::AttackStart(victim);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
if (_introDone)
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
}
@@ -390,7 +390,7 @@ class boss_deathbringer_saurfang : public CreatureScript
if (target->GetTransport())
{
summon->DespawnOrUnsummon(1);
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
return;
}
@@ -420,7 +420,7 @@ class boss_deathbringer_saurfang : public CreatureScript
{
if (target->GetTransport())
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
return;
}
@@ -115,7 +115,7 @@ class boss_festergut : public CreatureScript
{
if (!instance->CheckRequiredBosses(DATA_FESTERGUT, who->ToPlayer()))
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
instance->DoCastSpellOnPlayers(LIGHT_S_HAMMER_TELEPORT);
return;
}
@@ -145,9 +145,9 @@ class boss_festergut : public CreatureScript
instance->SetBossState(DATA_FESTERGUT, FAIL);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
if (Creature* professor = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_PROFESSOR_PUTRICIDE)))
professor->AI()->EnterEvadeMode();
}
@@ -166,7 +166,7 @@ class boss_festergut : public CreatureScript
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() || !CheckInRoom())
if (!UpdateVictim())
return;
events.Update(diff);
@@ -572,7 +572,7 @@ struct gunship_npc_AI : public ScriptedAI
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
if (!me->IsAlive() || !me->IsInCombat())
return;
@@ -621,7 +621,7 @@ protected:
{
if (Instance->GetBossState(DATA_ICECROWN_GUNSHIP_BATTLE) != IN_PROGRESS)
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
return false;
}
@@ -634,7 +634,7 @@ protected:
}
else if (me->getThreatManager().isThreatListEmpty())
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
return false;
}
@@ -875,7 +875,7 @@ class npc_high_overlord_saurfang_igb : public CreatureScript
_events.ScheduleEvent(EVENT_CLEAVE, urand(2000, 10000));
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
if (!me->IsAlive())
return;
@@ -1143,7 +1143,7 @@ class npc_muradin_bronzebeard_igb : public CreatureScript
_events.ScheduleEvent(EVENT_CLEAVE, urand(2000, 10000));
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
if (!me->IsAlive())
return;
@@ -1721,9 +1721,9 @@ class npc_gunship_mage : public CreatureScript
me->SetReactState(REACT_PASSIVE);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
}
void MovementInform(uint32 type, uint32 pointId) override
@@ -421,7 +421,7 @@ class boss_lady_deathwhisper : public CreatureScript
void UpdateAI(uint32 diff) override
{
if ((!UpdateVictim() && !events.IsInPhase(PHASE_INTRO)) || !CheckInRoom())
if ((!UpdateVictim() && !events.IsInPhase(PHASE_INTRO)))
return;
events.Update(diff);
@@ -1043,8 +1043,9 @@ class at_lady_deathwhisper_entrance : public AreaTriggerScript
bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
{
if (InstanceScript* instance = player->GetInstanceScript())
if (Creature* ladyDeathwhisper = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_LADY_DEATHWHISPER)))
ladyDeathwhisper->AI()->DoAction(ACTION_START_INTRO);
if (instance->GetBossState(DATA_LADY_DEATHWHISPER) != DONE)
if (Creature* ladyDeathwhisper = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_LADY_DEATHWHISPER)))
ladyDeathwhisper->AI()->DoAction(ACTION_START_INTRO);
return true;
}
@@ -186,7 +186,7 @@ class boss_lord_marrowgar : public CreatureScript
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() || !CheckInRoom())
if (!UpdateVictim())
return;
events.Update(diff);
@@ -564,7 +564,7 @@ class boss_professor_putricide : public CreatureScript
void UpdateAI(uint32 diff) override
{
if ((!(events.IsInPhase(PHASE_ROTFACE) || events.IsInPhase(PHASE_FESTERGUT)) && !UpdateVictim()) || !CheckInRoom())
if ((!(events.IsInPhase(PHASE_ROTFACE) || events.IsInPhase(PHASE_FESTERGUT)) && !UpdateVictim()))
return;
events.Update(diff);
@@ -119,7 +119,7 @@ class boss_rotface : public CreatureScript
{
if (!instance->CheckRequiredBosses(DATA_ROTFACE, who->ToPlayer()))
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
instance->DoCastSpellOnPlayers(LIGHT_S_HAMMER_TELEPORT);
return;
}
@@ -155,9 +155,9 @@ class boss_rotface : public CreatureScript
Talk(SAY_KILL);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
if (Creature* professor = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_PROFESSOR_PUTRICIDE)))
professor->AI()->EnterEvadeMode();
}
@@ -179,7 +179,7 @@ class boss_rotface : public CreatureScript
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() || !CheckInRoom())
if (!UpdateVictim())
return;
events.Update(diff);
@@ -417,7 +417,7 @@ class boss_sindragosa : public CreatureScript
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() || !CheckInRoom())
if (!UpdateVictim())
return;
events.Update(diff);
@@ -538,7 +538,7 @@ class boss_the_lich_king : public CreatureScript
{
if (!instance->CheckRequiredBosses(DATA_THE_LICH_KING, target->ToPlayer()))
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
instance->DoCastSpellOnPlayers(LIGHT_S_HAMMER_TELEPORT);
return;
}
@@ -581,10 +581,10 @@ class boss_the_lich_king : public CreatureScript
return !target->HasAura(SPELL_IN_FROSTMOURNE_ROOM);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
instance->SetBossState(DATA_THE_LICH_KING, FAIL);
BossAI::EnterEvadeMode();
BossAI::EnterEvadeMode(why);
if (Creature* tirion = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_HIGHLORD_TIRION_FORDRING)))
tirion->AI()->EnterEvadeMode();
DoCastAOE(SPELL_KILL_FROSTMOURNE_PLAYERS);
@@ -1724,7 +1724,7 @@ class npc_terenas_menethil : public CreatureScript
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
// no running back home
if (!me->IsAlive())
@@ -1967,7 +1967,7 @@ class npc_broken_frostmourne : public CreatureScript
_events.ScheduleEvent(EVENT_OUTRO_SUMMON_TERENAS, 6000, 0, PHASE_OUTRO);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
}
@@ -557,6 +557,8 @@ class npc_green_dragon_combat_trigger : public CreatureScript
if (!me->IsInCombat())
return;
// @TODO check out of bounds on all encounter creatures, evade if matched
std::list<HostileReference*> const& threatList = me->getThreatManager().getThreatList();
if (threatList.empty())
{
@@ -1283,16 +1283,16 @@ struct npc_argent_captainAI : public ScriptedAI
return (me->GetPositionY() > 2660.0f) == (target->GetPositionY() > 2660.0f);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
// not yet following
if (me->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_IDLE) != CHASE_MOTION_TYPE || IsUndead)
{
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
return;
}
if (!_EnterEvadeMode())
if (!_EnterEvadeMode(why))
return;
if (!me->GetVehicle())
@@ -47,34 +47,54 @@ enum TimedEvents
EVENT_RESPAWN_GUNSHIP = 4
};
BossBoundaryData const boundaries =
{
{ DATA_LORD_MARROWGAR, new CircleBoundary(Position(-428.0f,2211.0f), 95.0) },
{ DATA_LORD_MARROWGAR, new RectangleBoundary(-430.0f, -330.0f, 2110.0f, 2310.0f) },
{ DATA_LADY_DEATHWHISPER, new RectangleBoundary(-670.0f, -520.0f, 2145.0f, 2280.0f) },
{ DATA_DEATHBRINGER_SAURFANG, new RectangleBoundary(-565.0f, -465.0f, 2160.0f, 2260.0f) },
{ DATA_ROTFACE, new RectangleBoundary(4385.0f, 4505.0f, 3082.0f, 3195.0f) },
{ DATA_FESTERGUT, new RectangleBoundary(4205.0f, 4325.0f, 3082.0f, 3195.0f) },
{ DATA_PROFESSOR_PUTRICIDE, new ParallelogramBoundary(Position(4356.0f, 3290.0f), Position(4435.0f, 3194.0f), Position(4280.0f, 3194.0f)) },
{ DATA_PROFESSOR_PUTRICIDE, new RectangleBoundary(4280.0f, 4435.0f, 3150.0f, 4360.0f) },
{ DATA_BLOOD_PRINCE_COUNCIL, new EllipseBoundary(Position(4660.95f, 2769.194f), 85.0, 60.0) },
{ DATA_BLOOD_QUEEN_LANA_THEL, new CircleBoundary(Position(4595.93f, 2769.365f), 64.0) },
{ DATA_SISTER_SVALNA, new RectangleBoundary(4291.0f, 4423.0f, 2438.0f, 2653.0f) },
{ DATA_VALITHRIA_DREAMWALKER, new RectangleBoundary(4112.5f, 4293.5f, 2385.0f, 2585.0f) },
{ DATA_SINDRAGOSA, new EllipseBoundary(Position(4408.6f, 2484.0f), 100.0, 75.0) }
};
DoorData const doorData[] =
{
{GO_LORD_MARROWGAR_S_ENTRANCE, DATA_LORD_MARROWGAR, DOOR_TYPE_ROOM, BOUNDARY_N },
{GO_ICEWALL, DATA_LORD_MARROWGAR, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_DOODAD_ICECROWN_ICEWALL02, DATA_LORD_MARROWGAR, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_ORATORY_OF_THE_DAMNED_ENTRANCE, DATA_LADY_DEATHWHISPER, DOOR_TYPE_ROOM, BOUNDARY_N },
{GO_SAURFANG_S_DOOR, DATA_DEATHBRINGER_SAURFANG, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_ORANGE_PLAGUE_MONSTER_ENTRANCE, DATA_FESTERGUT, DOOR_TYPE_ROOM, BOUNDARY_E },
{GO_GREEN_PLAGUE_MONSTER_ENTRANCE, DATA_ROTFACE, DOOR_TYPE_ROOM, BOUNDARY_E },
{GO_SCIENTIST_ENTRANCE, DATA_PROFESSOR_PUTRICIDE, DOOR_TYPE_ROOM, BOUNDARY_E },
{GO_CRIMSON_HALL_DOOR, DATA_BLOOD_PRINCE_COUNCIL, DOOR_TYPE_ROOM, BOUNDARY_S },
{GO_BLOOD_ELF_COUNCIL_DOOR, DATA_BLOOD_PRINCE_COUNCIL, DOOR_TYPE_PASSAGE, BOUNDARY_W },
{GO_BLOOD_ELF_COUNCIL_DOOR_RIGHT, DATA_BLOOD_PRINCE_COUNCIL, DOOR_TYPE_PASSAGE, BOUNDARY_E },
{GO_DOODAD_ICECROWN_BLOODPRINCE_DOOR_01, DATA_BLOOD_QUEEN_LANA_THEL, DOOR_TYPE_ROOM, BOUNDARY_S },
{GO_DOODAD_ICECROWN_GRATE_01, DATA_BLOOD_QUEEN_LANA_THEL, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_GREEN_DRAGON_BOSS_ENTRANCE, DATA_SISTER_SVALNA, DOOR_TYPE_PASSAGE, BOUNDARY_S },
{GO_GREEN_DRAGON_BOSS_ENTRANCE, DATA_VALITHRIA_DREAMWALKER, DOOR_TYPE_ROOM, BOUNDARY_N },
{GO_GREEN_DRAGON_BOSS_EXIT, DATA_VALITHRIA_DREAMWALKER, DOOR_TYPE_PASSAGE, BOUNDARY_S },
{GO_DOODAD_ICECROWN_ROOSTPORTCULLIS_01, DATA_VALITHRIA_DREAMWALKER, DOOR_TYPE_SPAWN_HOLE, BOUNDARY_N },
{GO_DOODAD_ICECROWN_ROOSTPORTCULLIS_02, DATA_VALITHRIA_DREAMWALKER, DOOR_TYPE_SPAWN_HOLE, BOUNDARY_S },
{GO_DOODAD_ICECROWN_ROOSTPORTCULLIS_03, DATA_VALITHRIA_DREAMWALKER, DOOR_TYPE_SPAWN_HOLE, BOUNDARY_N },
{GO_DOODAD_ICECROWN_ROOSTPORTCULLIS_04, DATA_VALITHRIA_DREAMWALKER, DOOR_TYPE_SPAWN_HOLE, BOUNDARY_S },
{GO_SINDRAGOSA_ENTRANCE_DOOR, DATA_SINDRAGOSA, DOOR_TYPE_ROOM, BOUNDARY_S },
{GO_SINDRAGOSA_SHORTCUT_ENTRANCE_DOOR, DATA_SINDRAGOSA, DOOR_TYPE_PASSAGE, BOUNDARY_E },
{GO_SINDRAGOSA_SHORTCUT_EXIT_DOOR, DATA_SINDRAGOSA, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_ICE_WALL, DATA_SINDRAGOSA, DOOR_TYPE_ROOM, BOUNDARY_SE },
{GO_ICE_WALL, DATA_SINDRAGOSA, DOOR_TYPE_ROOM, BOUNDARY_SW },
{0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE} // END
{GO_LORD_MARROWGAR_S_ENTRANCE, DATA_LORD_MARROWGAR, DOOR_TYPE_ROOM },
{GO_ICEWALL, DATA_LORD_MARROWGAR, DOOR_TYPE_PASSAGE },
{GO_DOODAD_ICECROWN_ICEWALL02, DATA_LORD_MARROWGAR, DOOR_TYPE_PASSAGE },
{GO_ORATORY_OF_THE_DAMNED_ENTRANCE, DATA_LADY_DEATHWHISPER, DOOR_TYPE_ROOM },
{GO_SAURFANG_S_DOOR, DATA_DEATHBRINGER_SAURFANG, DOOR_TYPE_PASSAGE },
{GO_ORANGE_PLAGUE_MONSTER_ENTRANCE, DATA_FESTERGUT, DOOR_TYPE_ROOM },
{GO_GREEN_PLAGUE_MONSTER_ENTRANCE, DATA_ROTFACE, DOOR_TYPE_ROOM },
{GO_SCIENTIST_ENTRANCE, DATA_PROFESSOR_PUTRICIDE, DOOR_TYPE_ROOM },
{GO_CRIMSON_HALL_DOOR, DATA_BLOOD_PRINCE_COUNCIL, DOOR_TYPE_ROOM },
{GO_BLOOD_ELF_COUNCIL_DOOR, DATA_BLOOD_PRINCE_COUNCIL, DOOR_TYPE_PASSAGE },
{GO_BLOOD_ELF_COUNCIL_DOOR_RIGHT, DATA_BLOOD_PRINCE_COUNCIL, DOOR_TYPE_PASSAGE },
{GO_DOODAD_ICECROWN_BLOODPRINCE_DOOR_01, DATA_BLOOD_QUEEN_LANA_THEL, DOOR_TYPE_ROOM },
{GO_DOODAD_ICECROWN_GRATE_01, DATA_BLOOD_QUEEN_LANA_THEL, DOOR_TYPE_PASSAGE },
{GO_GREEN_DRAGON_BOSS_ENTRANCE, DATA_SISTER_SVALNA, DOOR_TYPE_PASSAGE },
{GO_GREEN_DRAGON_BOSS_ENTRANCE, DATA_VALITHRIA_DREAMWALKER, DOOR_TYPE_ROOM },
{GO_GREEN_DRAGON_BOSS_EXIT, DATA_VALITHRIA_DREAMWALKER, DOOR_TYPE_PASSAGE },
{GO_DOODAD_ICECROWN_ROOSTPORTCULLIS_01, DATA_VALITHRIA_DREAMWALKER, DOOR_TYPE_SPAWN_HOLE },
{GO_DOODAD_ICECROWN_ROOSTPORTCULLIS_02, DATA_VALITHRIA_DREAMWALKER, DOOR_TYPE_SPAWN_HOLE },
{GO_DOODAD_ICECROWN_ROOSTPORTCULLIS_03, DATA_VALITHRIA_DREAMWALKER, DOOR_TYPE_SPAWN_HOLE },
{GO_DOODAD_ICECROWN_ROOSTPORTCULLIS_04, DATA_VALITHRIA_DREAMWALKER, DOOR_TYPE_SPAWN_HOLE },
{GO_SINDRAGOSA_ENTRANCE_DOOR, DATA_SINDRAGOSA, DOOR_TYPE_ROOM },
{GO_SINDRAGOSA_SHORTCUT_ENTRANCE_DOOR, DATA_SINDRAGOSA, DOOR_TYPE_PASSAGE },
{GO_SINDRAGOSA_SHORTCUT_EXIT_DOOR, DATA_SINDRAGOSA, DOOR_TYPE_PASSAGE },
{GO_ICE_WALL, DATA_SINDRAGOSA, DOOR_TYPE_ROOM },
{GO_ICE_WALL, DATA_SINDRAGOSA, DOOR_TYPE_ROOM },
{0, 0, DOOR_TYPE_ROOM } // END
};
// this doesnt have to only store questgivers, also can be used for related quest spawns
@@ -115,6 +135,7 @@ class instance_icecrown_citadel : public InstanceMapScript
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadBossBoundaries(boundaries);
LoadDoorData(doorData);
TeamInInstance = 0;
HeroicAttempts = MaxHeroicAttempts;
@@ -173,7 +173,7 @@ public:
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() || !CheckInRoom())
if (!UpdateVictim())
return;
events.Update(diff);
@@ -100,7 +100,7 @@ public:
void UpdateAI(uint32 diff) override
{
if (!UpdateVictimWithGaze() || !CheckInRoom())
if (!UpdateVictimWithGaze())
return;
events.Update(diff);
@@ -391,7 +391,7 @@ class boss_gothik : public CreatureScript
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() || !CheckInRoom())
if (!UpdateVictim())
return;
events.Update(diff);
@@ -537,11 +537,11 @@ class npc_gothik_minion : public CreatureScript
CombatAI::JustDied(owner);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
if (!gateClose)
{
CombatAI::EnterEvadeMode();
CombatAI::EnterEvadeMode(why);
return;
}
@@ -566,7 +566,7 @@ class npc_gothik_minion : public CreatureScript
{
if (gateClose && (!isOnSameSide(me) || (me->GetVictim() && !isOnSameSide(me->GetVictim()))))
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
return;
}
@@ -115,7 +115,7 @@ public:
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() || !CheckInRoom())
if (!UpdateVictim())
return;
events.Update(diff);
@@ -116,7 +116,7 @@ public:
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() || !CheckInRoom())
if (!UpdateVictim())
return;
if (HealthBelowPct(30) && !me->HasAura(SPELL_FRENZY_HELPER))
@@ -88,7 +88,7 @@ public:
events.SetPhase(PHASE_NONE);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
Reset(); // teleport back first
_EnterEvadeMode();
@@ -205,7 +205,7 @@ public:
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() || !CheckInRoom())
if (!UpdateVictim())
return;
events.Update(diff);
@@ -231,7 +231,7 @@ class boss_sapphiron : public CreatureScript
events.Update(diff);
if ((_phase != PHASE_BIRTH && !UpdateVictim()) || !CheckInRoom())
if (_phase != PHASE_BIRTH && !UpdateVictim())
return;
if (_phase == PHASE_GROUND)
@@ -456,6 +456,7 @@ public:
{
Initialize();
instance = creature->GetInstanceScript();
SetBoundary(instance->GetBossBoundary(BOSS_THADDIUS));
}
void Initialize()
@@ -723,6 +724,7 @@ public:
{
Initialize();
instance = creature->GetInstanceScript();
SetBoundary(instance->GetBossBoundary(BOSS_THADDIUS));
}
void Initialize()
@@ -990,7 +992,7 @@ public:
{
npc_teslaAI(Creature* creature) : ScriptedAI(creature) { }
void EnterEvadeMode() override { } // never stop casting due to evade
void EnterEvadeMode(EvadeReason /*why*/) override { } // never stop casting due to evade
void UpdateAI(uint32 /*diff*/) override { } // never do anything unless told
void EnterCombat(Unit* /*who*/) override { }
void DamageTaken(Unit* /*who*/, uint32& damage) override { damage = 0; } // no, you can't kill it
@@ -20,42 +20,75 @@
#include "InstanceScript.h"
#include "naxxramas.h"
BossBoundaryData const boundaries =
{
/* Arachnid Quarter */
{ BOSS_ANUBREKHAN, new CircleBoundary(Position(3273.376709f, -3475.876709f), Position(3195.668213f, -3475.930176f)) },
{ BOSS_FAERLINA, new RectangleBoundary(3315.0f, 3402.0f, -3727.0f, -3590.0f) },
{ BOSS_FAERLINA, new CircleBoundary(Position(3372.68f, -3648.2f), Position(3316.0f, -3704.26f)) },
{ BOSS_MAEXXNA, new CircleBoundary(Position(3502.2587f, -3892.1697f), Position(3418.7422f, -3840.271f)) },
/* Plague Quarter */
{ BOSS_NOTH, new RectangleBoundary(2618.0f, 2754.0f, -3557.43f, -3450.0f) },
{ BOSS_HEIGAN, new CircleBoundary(Position(2772.57f, -3685.28f), 56.0f) },
{ BOSS_LOATHEB, new CircleBoundary(Position(2909.0f, -3997.41f), 57.0f) },
/* Military Quarter */
{ BOSS_RAZUVIOUS, new ZRangeBoundary(260.0f, 287.0f) }, // will not chase onto the upper floor
{ BOSS_GOTHIK, new RectangleBoundary(2627.0f, 2764.0f, -3440.0f, -3275.0f) },
{ BOSS_HORSEMEN, new ParallelogramBoundary(AreaBoundary::DoublePosition(2646.0, -2959.0), AreaBoundary::DoublePosition(2529.0, -3075.0), AreaBoundary::DoublePosition(2506.0, -2854.0)) },
/* Construct Quarter */
{ BOSS_PATCHWERK, new CircleBoundary(Position(3204.0f, -3241.4f), 240.0f) },
{ BOSS_PATCHWERK, new CircleBoundary(Position(3130.8576f, -3210.36f), Position(3085.37f, -3219.85f), true) }, // entrance slime circle blocker
{ BOSS_GROBBULUS, new CircleBoundary(Position(3204.0f, -3241.4f), 240.0f) },
{ BOSS_GROBBULUS, new RectangleBoundary(3295.0f, 3340.0f, -3254.2f, -3230.18f, true) }, // entrance door blocker
{ BOSS_GLUTH, new CircleBoundary(Position(3293.0f, -3142.0f), 80.0) },
{ BOSS_GLUTH, new ParallelogramBoundary(AreaBoundary::DoublePosition(3401.0, -3149.0), AreaBoundary::DoublePosition(3261.0, -3028.0), AreaBoundary::DoublePosition(3320.0, -3267.0)) },
{ BOSS_GLUTH, new ZRangeBoundary(285.0f, 310.0f) },
{ BOSS_THADDIUS, new ParallelogramBoundary(AreaBoundary::DoublePosition(3478.3, -3070.0), AreaBoundary::DoublePosition(3370.0, -2961.5), AreaBoundary::DoublePosition(3580.0, -2961.5)) },
/* Frostwyrm Lair */
{ BOSS_SAPPHIRON, new CircleBoundary(Position(3517.627f, -5255.5f), 110.0) },
{ BOSS_KELTHUZAD, new CircleBoundary(Position(3716.0f, -5107.0f), 85.0) }
};
DoorData const doorData[] =
{
{ GO_ROOM_ANUBREKHAN, BOSS_ANUBREKHAN, DOOR_TYPE_ROOM, BOUNDARY_S },
{ GO_PASSAGE_ANUBREKHAN, BOSS_ANUBREKHAN, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_PASSAGE_FAERLINA, BOSS_FAERLINA, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_ROOM_MAEXXNA, BOSS_FAERLINA, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_ROOM_MAEXXNA, BOSS_MAEXXNA, DOOR_TYPE_ROOM, BOUNDARY_SW },
{ GO_ROOM_NOTH, BOSS_NOTH, DOOR_TYPE_ROOM, BOUNDARY_N },
{ GO_PASSAGE_NOTH, BOSS_NOTH, DOOR_TYPE_PASSAGE, BOUNDARY_E },
{ GO_ROOM_HEIGAN, BOSS_NOTH, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_ROOM_HEIGAN, BOSS_HEIGAN, DOOR_TYPE_ROOM, BOUNDARY_N },
{ GO_PASSAGE_HEIGAN, BOSS_HEIGAN, DOOR_TYPE_PASSAGE, BOUNDARY_E },
{ GO_ROOM_LOATHEB, BOSS_HEIGAN, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_ROOM_LOATHEB, BOSS_LOATHEB, DOOR_TYPE_ROOM, BOUNDARY_W },
{ GO_ROOM_GROBBULUS, BOSS_PATCHWERK, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_ROOM_GROBBULUS, BOSS_GROBBULUS, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_PASSAGE_GLUTH, BOSS_GLUTH, DOOR_TYPE_PASSAGE, BOUNDARY_NW },
{ GO_ROOM_THADDIUS, BOSS_GLUTH, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_ROOM_THADDIUS, BOSS_THADDIUS, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_ROOM_GOTHIK, BOSS_RAZUVIOUS, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_ROOM_GOTHIK, BOSS_GOTHIK, DOOR_TYPE_ROOM, BOUNDARY_N },
{ GO_PASSAGE_GOTHIK, BOSS_GOTHIK, DOOR_TYPE_PASSAGE, BOUNDARY_S },
{ GO_ROOM_HORSEMEN, BOSS_GOTHIK, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_GOTHIK_GATE, BOSS_GOTHIK, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_ROOM_HORSEMEN, BOSS_HORSEMEN, DOOR_TYPE_ROOM, BOUNDARY_NE },
{ GO_PASSAGE_SAPPHIRON, BOSS_SAPPHIRON, DOOR_TYPE_PASSAGE, BOUNDARY_W },
{ GO_ROOM_KELTHUZAD, BOSS_KELTHUZAD, DOOR_TYPE_ROOM, BOUNDARY_S },
{ GO_ARAC_EYE_RAMP, BOSS_MAEXXNA, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_ARAC_EYE_RAMP_BOSS, BOSS_MAEXXNA, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_PLAG_EYE_RAMP, BOSS_LOATHEB, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_PLAG_EYE_RAMP_BOSS, BOSS_LOATHEB, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_MILI_EYE_RAMP, BOSS_HORSEMEN, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_MILI_EYE_RAMP_BOSS, BOSS_HORSEMEN, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_CONS_EYE_RAMP, BOSS_THADDIUS, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_CONS_EYE_RAMP_BOSS, BOSS_THADDIUS, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE }
{ GO_ROOM_ANUBREKHAN, BOSS_ANUBREKHAN, DOOR_TYPE_ROOM },
{ GO_PASSAGE_ANUBREKHAN, BOSS_ANUBREKHAN, DOOR_TYPE_PASSAGE },
{ GO_PASSAGE_FAERLINA, BOSS_FAERLINA, DOOR_TYPE_PASSAGE },
{ GO_ROOM_MAEXXNA, BOSS_FAERLINA, DOOR_TYPE_PASSAGE },
{ GO_ROOM_MAEXXNA, BOSS_MAEXXNA, DOOR_TYPE_ROOM },
{ GO_ROOM_NOTH, BOSS_NOTH, DOOR_TYPE_ROOM },
{ GO_PASSAGE_NOTH, BOSS_NOTH, DOOR_TYPE_PASSAGE },
{ GO_ROOM_HEIGAN, BOSS_NOTH, DOOR_TYPE_PASSAGE },
{ GO_ROOM_HEIGAN, BOSS_HEIGAN, DOOR_TYPE_ROOM },
{ GO_PASSAGE_HEIGAN, BOSS_HEIGAN, DOOR_TYPE_PASSAGE },
{ GO_ROOM_LOATHEB, BOSS_HEIGAN, DOOR_TYPE_PASSAGE },
{ GO_ROOM_LOATHEB, BOSS_LOATHEB, DOOR_TYPE_ROOM },
{ GO_ROOM_GROBBULUS, BOSS_PATCHWERK, DOOR_TYPE_PASSAGE },
{ GO_ROOM_GROBBULUS, BOSS_GROBBULUS, DOOR_TYPE_ROOM },
{ GO_PASSAGE_GLUTH, BOSS_GLUTH, DOOR_TYPE_PASSAGE },
{ GO_ROOM_THADDIUS, BOSS_GLUTH, DOOR_TYPE_PASSAGE },
{ GO_ROOM_THADDIUS, BOSS_THADDIUS, DOOR_TYPE_ROOM },
{ GO_ROOM_GOTHIK, BOSS_RAZUVIOUS, DOOR_TYPE_PASSAGE },
{ GO_ROOM_GOTHIK, BOSS_GOTHIK, DOOR_TYPE_ROOM },
{ GO_PASSAGE_GOTHIK, BOSS_GOTHIK, DOOR_TYPE_PASSAGE },
{ GO_ROOM_HORSEMEN, BOSS_GOTHIK, DOOR_TYPE_PASSAGE },
{ GO_GOTHIK_GATE, BOSS_GOTHIK, DOOR_TYPE_ROOM },
{ GO_ROOM_HORSEMEN, BOSS_HORSEMEN, DOOR_TYPE_ROOM },
{ GO_PASSAGE_SAPPHIRON, BOSS_SAPPHIRON, DOOR_TYPE_PASSAGE },
{ GO_ROOM_KELTHUZAD, BOSS_KELTHUZAD, DOOR_TYPE_ROOM },
{ GO_ARAC_EYE_RAMP, BOSS_MAEXXNA, DOOR_TYPE_PASSAGE },
{ GO_ARAC_EYE_RAMP_BOSS, BOSS_MAEXXNA, DOOR_TYPE_PASSAGE },
{ GO_PLAG_EYE_RAMP, BOSS_LOATHEB, DOOR_TYPE_PASSAGE },
{ GO_PLAG_EYE_RAMP_BOSS, BOSS_LOATHEB, DOOR_TYPE_PASSAGE },
{ GO_MILI_EYE_RAMP, BOSS_HORSEMEN, DOOR_TYPE_PASSAGE },
{ GO_MILI_EYE_RAMP_BOSS, BOSS_HORSEMEN, DOOR_TYPE_PASSAGE },
{ GO_CONS_EYE_RAMP, BOSS_THADDIUS, DOOR_TYPE_PASSAGE },
{ GO_CONS_EYE_RAMP_BOSS, BOSS_THADDIUS, DOOR_TYPE_PASSAGE },
{ 0, 0, DOOR_TYPE_ROOM }
};
MinionData const minionData[] =
@@ -117,6 +150,7 @@ class instance_naxxramas : public InstanceMapScript
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadBossBoundaries(boundaries);
LoadDoorData(doorData);
LoadMinionData(minionData);
LoadObjectData(nullptr, objectData);
@@ -574,7 +574,7 @@ public:
me->setActive(true);
if (!instance->CheckRequiredBosses(DATA_MALYGOS_EVENT))
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
return;
}
@@ -585,7 +585,7 @@ public:
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
instance->SetBossState(DATA_MALYGOS_EVENT, FAIL);
@@ -1282,7 +1282,7 @@ public:
VehicleAI::Reset();
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
}
@@ -1341,7 +1341,7 @@ class npc_nexus_lord : public CreatureScript
_events.Reset();
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
}
@@ -1430,7 +1430,7 @@ class npc_scion_of_eternity : public CreatureScript
{
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
}
@@ -21,6 +21,11 @@
#include "eye_of_eternity.h"
#include "Player.h"
BossBoundaryData const boundaries =
{
{ DATA_MALYGOS_EVENT, new CircleBoundary(Position(754.362f, 1301.609985f), 280.0) } // sanity check boundary
};
class instance_eye_of_eternity : public InstanceMapScript
{
public:
@@ -37,6 +42,7 @@ public:
{
SetHeaders(DataHeader);
SetBossNumber(MAX_ENCOUNTER);
LoadBossBoundaries(boundaries);
}
void OnPlayerEnter(Player* player) override
@@ -23,8 +23,8 @@
DoorData const doorData[] =
{
{ GO_DRAGON_CAGE_DOOR, DATA_DRAKOS, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE }
{ GO_DRAGON_CAGE_DOOR, DATA_DRAKOS, DOOR_TYPE_PASSAGE },
{ 0, 0, DOOR_TYPE_ROOM }
};
Position const VerdisaMove = { 949.188f, 1032.91f, 359.967f, 1.093027f };
@@ -187,14 +187,14 @@ public:
instance->SetBossState(DATA_BJARNGRIM, NOT_STARTED);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
if (me->HasAura(SPELL_TEMPORARY_ELECTRICAL_CHARGE))
canBuff = true;
else
canBuff = false;
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
}
void EnterCombat(Unit* /*who*/) override
@@ -21,10 +21,10 @@
DoorData const doorData[] =
{
{ GO_VOLKHAN_DOOR, DATA_VOLKHAN, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_IONAR_DOOR, DATA_IONAR, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_LOKEN_DOOR, DATA_LOKEN, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
{ GO_VOLKHAN_DOOR, DATA_VOLKHAN, DOOR_TYPE_PASSAGE },
{ GO_IONAR_DOOR, DATA_IONAR, DOOR_TYPE_PASSAGE },
{ GO_LOKEN_DOOR, DATA_LOKEN, DOOR_TYPE_PASSAGE },
{ 0, 0, DOOR_TYPE_ROOM } // END
};
class instance_halls_of_lightning : public InstanceMapScript
@@ -22,8 +22,8 @@
DoorData const doorData[] =
{
{ GO_SJONNIR_DOOR, DATA_TRIBUNAL_OF_AGES, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
{ GO_SJONNIR_DOOR, DATA_TRIBUNAL_OF_AGES, DOOR_TYPE_PASSAGE },
{ 0, 0, DOOR_TYPE_ROOM } // END
};
class instance_halls_of_stone : public InstanceMapScript
@@ -492,10 +492,10 @@ class boss_algalon_the_observer : public CreatureScript
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
instance->SetBossState(BOSS_ALGALON, FAIL);
BossAI::EnterEvadeMode();
BossAI::EnterEvadeMode(why);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetSheath(SHEATH_STATE_UNARMED);
}
@@ -545,7 +545,7 @@ class boss_algalon_the_observer : public CreatureScript
void UpdateAI(uint32 diff) override
{
if ((!(events.IsInPhase(PHASE_ROLE_PLAY) || events.IsInPhase(PHASE_BIG_BANG)) && !UpdateVictim()) || !CheckInRoom())
if (!(events.IsInPhase(PHASE_ROLE_PLAY) || events.IsInPhase(PHASE_BIG_BANG)) && !UpdateVictim())
return;
events.Update(diff);
@@ -639,7 +639,7 @@ class boss_algalon_the_observer : public CreatureScript
events.ScheduleEvent(EVENT_EVADE, 2500);
break;
case EVENT_EVADE:
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
break;
case EVENT_COSMIC_SMASH:
Talk(EMOTE_ALGALON_COSMIC_SMASH);
@@ -369,7 +369,7 @@ class boss_flame_leviathan : public CreatureScript
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() || !CheckInRoom())
if (!UpdateVictim())
return;
events.Update(diff);
@@ -277,8 +277,6 @@ class boss_ignis : public CreatureScript
}
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea(diff);
}
private:
@@ -478,7 +478,7 @@ class boss_mimiron : public CreatureScript
void UpdateAI(uint32 diff) override
{
if ((!UpdateVictim() || !CheckInRoom()) && instance->GetBossState(BOSS_MIMIRON) != DONE)
if (!UpdateVictim() && instance->GetBossState(BOSS_MIMIRON) != DONE)
return;
events.Update(diff);
@@ -846,7 +846,7 @@ class boss_leviathan_mk_ii : public CreatureScript
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() || !CheckInRoom())
if (!UpdateVictim())
return;
events.Update(diff);
@@ -999,7 +999,7 @@ class boss_vx_001 : public CreatureScript
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
summons.DespawnAll();
}
@@ -1174,7 +1174,7 @@ class boss_aerial_command_unit : public CreatureScript
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
summons.DespawnAll();
}
@@ -54,10 +54,10 @@ class boss_thorim : public CreatureScript
_Reset();
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
Talk(SAY_WIPE);
_EnterEvadeMode();
_EnterEvadeMode(why);
}
void KilledUnit(Unit* who) override
@@ -78,7 +78,7 @@ class boss_thorim : public CreatureScript
_EnterCombat();
}
void UpdateAI(uint32 diff) override
void UpdateAI(uint32 /*diff*/) override
{
if (!UpdateVictim())
return;
@@ -86,8 +86,6 @@ class boss_thorim : public CreatureScript
//
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea(diff);
}
};
@@ -267,7 +267,7 @@ class boss_xt002 : public CreatureScript
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() || !CheckInRoom())
if (!UpdateVictim())
return;
events.Update(diff);
@@ -447,9 +447,9 @@ class boss_voice_of_yogg_saron : public CreatureScript
me->SetInCombatWithZone();
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
BossAI::EnterEvadeMode();
BossAI::EnterEvadeMode(why);
for (uint8 i = DATA_SARA; i <= DATA_MIMIRON_YS; ++i)
if (Creature* creature = ObjectAccessor::GetCreature(*me, instance->GetGuidData(i)))
@@ -24,26 +24,43 @@
#include "WorldPacket.h"
#include "ulduar.h"
static BossBoundaryData const boundaries =
{
{ BOSS_LEVIATHAN, new RectangleBoundary(148.0f, 401.3f, -155.0f, 90.0f) },
{ BOSS_IGNIS, new RectangleBoundary(495.0f, 680.0f, 90.0f, 400.0f) },
{ BOSS_RAZORSCALE, new RectangleBoundary(370.0f, 810.0f, -542.0f, -55.0f) },
{ BOSS_XT002, new RectangleBoundary(755.0f, 940.0f, -125.0f, 95.0f) },
{ BOSS_ASSEMBLY_OF_IRON, new CircleBoundary(Position(1587.2f, 121.0f), 90.0) },
{ BOSS_ALGALON, new CircleBoundary(Position(1632.668f, -307.7656f), 45.0) },
{ BOSS_ALGALON, new ZRangeBoundary(410.0f, 440.0f) },
{ BOSS_HODIR, new EllipseBoundary(Position(2001.5f, -240.0f), 50.0, 75.0) },
{ BOSS_THORIM, new CircleBoundary(Position(2134.73f, -263.2f), 50.0) },
{ BOSS_FREYA, new RectangleBoundary(2094.6f, 2520.0f, -250.0f, 200.0f) },
{ BOSS_MIMIRON, new CircleBoundary(Position(2744.0f, 2569.0f), 70.0) },
{ BOSS_VEZAX, new RectangleBoundary(1740.0f, 1930.0f, 31.0f, 228.0f) },
{ BOSS_YOGG_SARON, new CircleBoundary(Position(1980.42f, -27.68f), 105.0) }
};
static DoorData const doorData[] =
{
{ GO_LEVIATHAN_DOOR, BOSS_LEVIATHAN, DOOR_TYPE_ROOM, BOUNDARY_S },
{ GO_XT_002_DOOR, BOSS_XT002, DOOR_TYPE_ROOM, BOUNDARY_S },
{ GO_IRON_COUNCIL_DOOR, BOSS_ASSEMBLY_OF_IRON, DOOR_TYPE_ROOM, BOUNDARY_N },
{ GO_ARCHIVUM_DOOR, BOSS_ASSEMBLY_OF_IRON, DOOR_TYPE_PASSAGE, BOUNDARY_S },
{ GO_HODIR_ENTRANCE, BOSS_HODIR, DOOR_TYPE_ROOM, BOUNDARY_E },
{ GO_HODIR_DOOR, BOSS_HODIR, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_HODIR_ICE_DOOR, BOSS_HODIR, DOOR_TYPE_PASSAGE, BOUNDARY_W },
{ GO_MIMIRON_DOOR_1, BOSS_MIMIRON, DOOR_TYPE_ROOM, BOUNDARY_W },
{ GO_MIMIRON_DOOR_2, BOSS_MIMIRON, DOOR_TYPE_ROOM, BOUNDARY_E },
{ GO_MIMIRON_DOOR_3, BOSS_MIMIRON, DOOR_TYPE_ROOM, BOUNDARY_S },
{ GO_VEZAX_DOOR, BOSS_VEZAX, DOOR_TYPE_PASSAGE, BOUNDARY_E },
{ GO_YOGG_SARON_DOOR, BOSS_YOGG_SARON, DOOR_TYPE_ROOM, BOUNDARY_S },
{ GO_DOODAD_UL_SIGILDOOR_03, BOSS_ALGALON, DOOR_TYPE_ROOM, BOUNDARY_W },
{ GO_DOODAD_UL_UNIVERSEFLOOR_01, BOSS_ALGALON, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_DOODAD_UL_UNIVERSEFLOOR_02, BOSS_ALGALON, DOOR_TYPE_SPAWN_HOLE, BOUNDARY_NONE },
{ GO_DOODAD_UL_UNIVERSEGLOBE01, BOSS_ALGALON, DOOR_TYPE_SPAWN_HOLE, BOUNDARY_NONE },
{ GO_DOODAD_UL_ULDUAR_TRAPDOOR_03, BOSS_ALGALON, DOOR_TYPE_SPAWN_HOLE, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_LEVIATHAN_DOOR, BOSS_LEVIATHAN, DOOR_TYPE_ROOM },
{ GO_XT_002_DOOR, BOSS_XT002, DOOR_TYPE_ROOM },
{ GO_IRON_COUNCIL_DOOR, BOSS_ASSEMBLY_OF_IRON, DOOR_TYPE_ROOM },
{ GO_ARCHIVUM_DOOR, BOSS_ASSEMBLY_OF_IRON, DOOR_TYPE_PASSAGE },
{ GO_HODIR_ENTRANCE, BOSS_HODIR, DOOR_TYPE_ROOM },
{ GO_HODIR_DOOR, BOSS_HODIR, DOOR_TYPE_PASSAGE },
{ GO_HODIR_ICE_DOOR, BOSS_HODIR, DOOR_TYPE_PASSAGE },
{ GO_MIMIRON_DOOR_1, BOSS_MIMIRON, DOOR_TYPE_ROOM },
{ GO_MIMIRON_DOOR_2, BOSS_MIMIRON, DOOR_TYPE_ROOM },
{ GO_MIMIRON_DOOR_3, BOSS_MIMIRON, DOOR_TYPE_ROOM },
{ GO_VEZAX_DOOR, BOSS_VEZAX, DOOR_TYPE_PASSAGE },
{ GO_YOGG_SARON_DOOR, BOSS_YOGG_SARON, DOOR_TYPE_ROOM },
{ GO_DOODAD_UL_SIGILDOOR_03, BOSS_ALGALON, DOOR_TYPE_ROOM },
{ GO_DOODAD_UL_UNIVERSEFLOOR_01, BOSS_ALGALON, DOOR_TYPE_ROOM },
{ GO_DOODAD_UL_UNIVERSEFLOOR_02, BOSS_ALGALON, DOOR_TYPE_SPAWN_HOLE },
{ GO_DOODAD_UL_UNIVERSEGLOBE01, BOSS_ALGALON, DOOR_TYPE_SPAWN_HOLE },
{ GO_DOODAD_UL_ULDUAR_TRAPDOOR_03, BOSS_ALGALON, DOOR_TYPE_SPAWN_HOLE },
{ 0, 0, DOOR_TYPE_ROOM },
};
MinionData const minionData[] =
@@ -74,7 +91,7 @@ class instance_ulduar : public InstanceMapScript
{
SetHeaders(DataHeader);
SetBossNumber(MAX_ENCOUNTER);
LoadBossBoundaries(boundaries);
LoadDoorData(doorData);
LoadMinionData(minionData);
LoadObjectData(creatureData, nullptr);
@@ -818,12 +835,9 @@ class instance_ulduar : public InstanceMapScript
{
case DATA_COLOSSUS:
ColossusData = data;
if (data == 2)
if (data == 2 && GetBossState(BOSS_LEVIATHAN) == NOT_STARTED)
{
if (Creature* Leviathan = instance->GetCreature(LeviathanGUID))
Leviathan->AI()->DoAction(ACTION_MOVE_TO_CENTER_POSITION);
if (GameObject* gameObject = instance->GetGameObject(LeviathanGateGUID))
gameObject->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
_events.ScheduleEvent(EVENT_LEVIATHAN_BREAK_DOOR, 5 * IN_MILLISECONDS);
SaveToDB();
}
break;
@@ -1179,6 +1193,12 @@ class instance_ulduar : public InstanceMapScript
}
}
break;
case EVENT_LEVIATHAN_BREAK_DOOR:
if (Creature* Leviathan = instance->GetCreature(LeviathanGUID))
Leviathan->AI()->DoAction(ACTION_MOVE_TO_CENTER_POSITION);
if (GameObject* gameObject = instance->GetGameObject(LeviathanGateGUID))
gameObject->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
break;
}
}
}
@@ -427,7 +427,8 @@ enum UlduarEvents
EVENT_DESPAWN_ALGALON = 1,
EVENT_UPDATE_ALGALON_TIMER = 2,
ACTION_INIT_ALGALON = 6,
EVENT_DESPAWN_LEVIATHAN_VEHICLES = 7
EVENT_DESPAWN_LEVIATHAN_VEHICLES = 7,
EVENT_LEVIATHAN_BREAK_DOOR = 8
};
enum YoggSaronIllusions
@@ -21,9 +21,9 @@
DoorData const doorData[] =
{
{ GO_GIANT_PORTCULLIS_1, DATA_INGVAR, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_GIANT_PORTCULLIS_2, DATA_INGVAR, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
{ GO_GIANT_PORTCULLIS_1, DATA_INGVAR, DOOR_TYPE_PASSAGE },
{ GO_GIANT_PORTCULLIS_2, DATA_INGVAR, DOOR_TYPE_PASSAGE },
{ 0, 0, DOOR_TYPE_ROOM } // END
};
MinionData const minionData[] =
@@ -19,11 +19,16 @@
#include "InstanceScript.h"
#include "utgarde_pinnacle.h"
BossBoundaryData const boundaries =
{
{ DATA_KING_YMIRON, new RectangleBoundary(340.0f, 450.0f, -412.0f, -275.0f) }
};
DoorData const doorData[] =
{
{ GO_SKADI_THE_RUTHLESS_DOOR, DATA_SKADI_THE_RUTHLESS, DOOR_TYPE_PASSAGE, BOUNDARY_W },
{ GO_KING_YMIRON_DOOR, DATA_KING_YMIRON, DOOR_TYPE_PASSAGE, BOUNDARY_N },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
{ GO_SKADI_THE_RUTHLESS_DOOR, DATA_SKADI_THE_RUTHLESS, DOOR_TYPE_PASSAGE },
{ GO_KING_YMIRON_DOOR, DATA_KING_YMIRON, DOOR_TYPE_PASSAGE },
{ 0, 0, DOOR_TYPE_ROOM } // END
};
class instance_utgarde_pinnacle : public InstanceMapScript
@@ -37,6 +42,7 @@ class instance_utgarde_pinnacle : public InstanceMapScript
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadBossBoundaries(boundaries);
LoadDoorData(doorData);
}
@@ -239,7 +239,7 @@ public:
}
}
void EnterEvadeMode() override { }
void EnterEvadeMode(EvadeReason /*why*/) override { }
void MoveInLineOfSight(Unit* /*who*/) override { }
@@ -231,9 +231,9 @@ class npc_tournament_training_dummy : public CreatureScript
events.ScheduleEvent(EVENT_DUMMY_RECAST_DEFEND, 5000);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
if (!_EnterEvadeMode())
if (!_EnterEvadeMode(why))
return;
Reset();
@@ -304,7 +304,7 @@ class npc_tournament_training_dummy : public CreatureScript
case EVENT_DUMMY_RESET:
if (UpdateVictim())
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
events.ScheduleEvent(EVENT_DUMMY_RESET, 10000);
}
break;
@@ -338,7 +338,7 @@ public:
void AttackStart(Unit* /*who*/) override { }
void EnterCombat(Unit* /*who*/) override { }
void EnterEvadeMode() override { }
void EnterEvadeMode(EvadeReason /*why*/) override { }
void PassengerBoarded(Unit* who, int8 /*seatId*/, bool apply) override
{
@@ -21,8 +21,8 @@
DoorData const doorData[] =
{
{ GO_IKISS_DOOR, DATA_TALON_KING_IKISS, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
{ GO_IKISS_DOOR, DATA_TALON_KING_IKISS, DOOR_TYPE_PASSAGE },
{ 0, 0, DOOR_TYPE_ROOM } // END
};
ObjectData const gameObjectData[] =
@@ -143,7 +143,7 @@ class boss_ambassador_hellmaw : public CreatureScript
if (me->HasAura(SPELL_BANISH))
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
return;
}
@@ -22,9 +22,9 @@
DoorData const doorData[] =
{
{ GO_REFECTORY_DOOR, DATA_BLACKHEART_THE_INCITER, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_SCREAMING_HALL_DOOR, DATA_GRANDMASTER_VORPIL, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
{ GO_REFECTORY_DOOR, DATA_BLACKHEART_THE_INCITER, DOOR_TYPE_PASSAGE },
{ GO_SCREAMING_HALL_DOOR, DATA_GRANDMASTER_VORPIL, DOOR_TYPE_PASSAGE },
{ 0, 0, DOOR_TYPE_ROOM } // END
};
class instance_shadow_labyrinth : public InstanceMapScript
@@ -1181,7 +1181,7 @@ public:
void EnterCombat(Unit* /*who*/) override { }
void MoveInLineOfSight(Unit* /*who*/) override { }
void EnterEvadeMode() override { }
void EnterEvadeMode(EvadeReason /*why*/) override { }
void GetIllidanGUID(ObjectGuid guid)
{
@@ -1439,7 +1439,7 @@ public:
}
// Do not call reset in Akama's evade mode, as this will stop him from summoning minions after he kills the first bit
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
me->RemoveAllAuras();
me->DeleteThreatList();
@@ -1474,7 +1474,7 @@ public:
}
for (std::vector<Unit*>::const_iterator itr = eliteList.begin(); itr != eliteList.end(); ++itr)
(*itr)->setDeathState(JUST_DIED);
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
}
void BeginTalk()
@@ -1544,7 +1544,7 @@ public:
{
if (Creature* illidan = ObjectAccessor::GetCreature(*me, IllidanGUID))
ENSURE_AI(boss_illidan_stormrage::boss_illidan_stormrageAI, illidan->AI())->DeleteFromThreatList(me->GetGUID());
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
++WalkCount;
}
@@ -408,7 +408,7 @@ struct boss_illidari_councilAI : public ScriptedAI
LoadGUIDs();
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
for (uint8 i = 0; i < 4; ++i)
{
@@ -419,7 +419,7 @@ struct boss_illidari_councilAI : public ScriptedAI
return;
}
}
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
}
void DamageTaken(Unit* done_by, uint32 &damage) override
@@ -21,18 +21,18 @@
DoorData const doorData[] =
{
{ GO_NAJENTUS_GATE, DATA_HIGH_WARLORD_NAJENTUS, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_NAJENTUS_GATE, DATA_SUPREMUS, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_SUPREMUS_GATE, DATA_SUPREMUS, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_SHADE_OF_AKAMA_DOOR, DATA_SHADE_OF_AKAMA, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_TERON_DOOR_1, DATA_TERON_GOREFIEND, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_TERON_DOOR_2, DATA_TERON_GOREFIEND, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_GURTOGG_DOOR, DATA_GURTOGG_BLOODBOIL, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_TEMPLE_DOOR, DATA_RELIQUARY_OF_SOULS, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_MOTHER_SHAHRAZ_DOOR, DATA_MOTHER_SHAHRAZ, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_COUNCIL_DOOR_1, DATA_ILLIDARI_COUNCIL, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_COUNCIL_DOOR_2, DATA_ILLIDARI_COUNCIL, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
{ GO_NAJENTUS_GATE, DATA_HIGH_WARLORD_NAJENTUS, DOOR_TYPE_PASSAGE },
{ GO_NAJENTUS_GATE, DATA_SUPREMUS, DOOR_TYPE_ROOM },
{ GO_SUPREMUS_GATE, DATA_SUPREMUS, DOOR_TYPE_PASSAGE },
{ GO_SHADE_OF_AKAMA_DOOR, DATA_SHADE_OF_AKAMA, DOOR_TYPE_ROOM },
{ GO_TERON_DOOR_1, DATA_TERON_GOREFIEND, DOOR_TYPE_ROOM },
{ GO_TERON_DOOR_2, DATA_TERON_GOREFIEND, DOOR_TYPE_ROOM },
{ GO_GURTOGG_DOOR, DATA_GURTOGG_BLOODBOIL, DOOR_TYPE_PASSAGE },
{ GO_TEMPLE_DOOR, DATA_RELIQUARY_OF_SOULS, DOOR_TYPE_PASSAGE },
{ GO_MOTHER_SHAHRAZ_DOOR, DATA_MOTHER_SHAHRAZ, DOOR_TYPE_PASSAGE },
{ GO_COUNCIL_DOOR_1, DATA_ILLIDARI_COUNCIL, DOOR_TYPE_ROOM },
{ GO_COUNCIL_DOOR_2, DATA_ILLIDARI_COUNCIL, DOOR_TYPE_ROOM },
{ 0, 0, DOOR_TYPE_ROOM } // END
};
class instance_black_temple : public InstanceMapScript
@@ -21,9 +21,9 @@
DoorData const doorData[] =
{
{ GO_MAULGAR_DOOR, DATA_MAULGAR, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_GRUUL_DOOR, DATA_GRUUL, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
{ GO_MAULGAR_DOOR, DATA_MAULGAR, DOOR_TYPE_PASSAGE },
{ GO_GRUUL_DOOR, DATA_GRUUL, DOOR_TYPE_ROOM },
{ 0, 0, DOOR_TYPE_ROOM } // END
};
MinionData const minionData[] =
@@ -22,13 +22,13 @@
DoorData const doorData[] =
{
{ GO_PRISON_DOOR_01, DATA_KELIDAN_THE_BREAKER, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_PRISON_DOOR_02, DATA_THE_MAKER, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_PRISON_DOOR_03, DATA_THE_MAKER, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_PRISON_DOOR_04, DATA_BROGGOK, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_PRISON_DOOR_05, DATA_BROGGOK, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_SUMMON_DOOR, DATA_KELIDAN_THE_BREAKER, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
{ GO_PRISON_DOOR_01, DATA_KELIDAN_THE_BREAKER, DOOR_TYPE_PASSAGE },
{ GO_PRISON_DOOR_02, DATA_THE_MAKER, DOOR_TYPE_ROOM },
{ GO_PRISON_DOOR_03, DATA_THE_MAKER, DOOR_TYPE_PASSAGE },
{ GO_PRISON_DOOR_04, DATA_BROGGOK, DOOR_TYPE_PASSAGE },
{ GO_PRISON_DOOR_05, DATA_BROGGOK, DOOR_TYPE_ROOM },
{ GO_SUMMON_DOOR, DATA_KELIDAN_THE_BREAKER, DOOR_TYPE_PASSAGE },
{ 0, 0, DOOR_TYPE_ROOM } // END
};
class instance_blood_furnace : public InstanceMapScript
@@ -34,9 +34,9 @@ EndScriptData */
DoorData const doorData[] =
{
{ GO_GRAND_WARLOCK_CHAMBER_DOOR_1, DATA_NETHEKURSE, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_GRAND_WARLOCK_CHAMBER_DOOR_2, DATA_NETHEKURSE, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE }
{ GO_GRAND_WARLOCK_CHAMBER_DOOR_1, DATA_NETHEKURSE, DOOR_TYPE_PASSAGE },
{ GO_GRAND_WARLOCK_CHAMBER_DOOR_2, DATA_NETHEKURSE, DOOR_TYPE_PASSAGE },
{ 0, 0, DOOR_TYPE_ROOM }
};
class instance_shattered_halls : public InstanceMapScript
@@ -484,7 +484,7 @@ class npc_ember_of_alar : public CreatureScript
DoZoneInCombat();
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
me->setDeathState(JUST_DIED);
}
@@ -159,8 +159,6 @@ class boss_void_reaver : public CreatureScript
Berserk_Timer -= diff;
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea(diff);
}
};
@@ -36,9 +36,9 @@ EndScriptData */
DoorData const doorData[] =
{
{ GO_ARCANE_DOOR_LEFT, DATA_KAELTHAS, DOOR_TYPE_ROOM, BOUNDARY_SW },
{ GO_ARCANE_DOOR_RIGHT, DATA_KAELTHAS, DOOR_TYPE_ROOM, BOUNDARY_SE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
{ GO_ARCANE_DOOR_LEFT, DATA_KAELTHAS, DOOR_TYPE_ROOM/*, BOUNDARY_SW */ },
{ GO_ARCANE_DOOR_RIGHT, DATA_KAELTHAS, DOOR_TYPE_ROOM/*, BOUNDARY_SE */ },
{ 0, 0, DOOR_TYPE_ROOM } // END
};
ObjectData const gameObjectData[] =
@@ -22,10 +22,10 @@
static DoorData const doorData[] =
{
{ GO_DOOR_MOARG_1, DATA_GATEWATCHER_IRON_HAND, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_DOOR_MOARG_2, DATA_GATEWATCHER_GYROKILL, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_DOOR_NETHERMANCER, DATA_NETHERMANCER_SEPRETHREA, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE }
{ GO_DOOR_MOARG_1, DATA_GATEWATCHER_IRON_HAND, DOOR_TYPE_PASSAGE },
{ GO_DOOR_MOARG_2, DATA_GATEWATCHER_GYROKILL, DOOR_TYPE_PASSAGE },
{ GO_DOOR_NETHERMANCER, DATA_NETHERMANCER_SEPRETHREA, DOOR_TYPE_ROOM },
{ 0, 0, DOOR_TYPE_ROOM }
};
class instance_mechanar : public InstanceMapScript
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