Scripts/Instances: Complete rewrite of the boundary system.

- Migrate boundary logic to Maps/AreaBoundary instead of having it sit in InstanceScript (to possibly allow use for other purposes).
- Implement the first five boundary types in Maps/AreaBoundary.cpp.
- Add boundary checks to Creature's update logic
- Add boundary data for all Northrend raids
- Add boundary initialization structures and methods to InstanceScript
- Modify EnterEvadeMode signature. It now passes a value from the EvadeReason enum as parameter to allow special casing depending on evade reason
- Remove previous (weird) boundary code that had them linked to GO spawns
This commit is contained in:
treeston committed 2016-01-12 22:24:23 +01:00
1 parent 60e3127714
commit 2da458c56d
134 files changed
+985 -533

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@@ -44,7 +44,7 @@ class npc_pet_pri_lightwell : public CreatureScript
DoCast(me, SPELL_PRIEST_LIGHTWELL_CHARGES, false);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
if (!me->IsAlive())
return;