Code style (game + scripts only):
"while(" --> "while ("
--HG--
branch : trunk
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@@ -260,7 +260,7 @@ template<class T>
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void
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ObjectGridUnloader::Visit(GridRefManager<T> &m)
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{
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while(!m.isEmpty())
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while (!m.isEmpty())
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{
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T *obj = m.getFirst()->getSource();
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// if option set then object already saved at this moment
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