Code style (game + scripts only):

"while(" --> "while ("

--HG--
branch : trunk
This commit is contained in:
Spp committed 2010-04-07 19:13:19 +02:00
1 parent 182e9a20b1
commit 2e127f7a30
74 files changed
+230 -230

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+5 -5
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@@ -3143,7 +3143,7 @@ uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target)
void Unit::_DeleteRemovedAuras()
{
while(!m_removedAuras.empty())
while (!m_removedAuras.empty())
{
delete m_removedAuras.front();
m_removedAuras.pop_front();
@@ -4366,7 +4366,7 @@ AuraEffect * Unit::GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster)
AuraEffect * Unit::GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, uint64 caster) const
{
uint32 rankSpell = spellmgr.GetFirstSpellInChain(spellId);
while(true)
while (true)
{
if (AuraEffect * aurEff = GetAuraEffect(rankSpell, effIndex, caster))
return aurEff;
@@ -4429,7 +4429,7 @@ Aura * Unit::GetAura(uint32 spellId, uint64 casterGUID, uint8 reqEffMask) const
AuraApplication * Unit::GetAuraApplicationOfRankedSpel(uint32 spellId, uint64 casterGUID, uint8 reqEffMask, AuraApplication * except) const
{
uint32 rankSpell = spellmgr.GetFirstSpellInChain(spellId);
while(true)
while (true)
{
if (AuraApplication * aurApp = GetAuraApplication(rankSpell, casterGUID, reqEffMask, except))
return aurApp;
@@ -4750,7 +4750,7 @@ void Unit::RemoveDynObject(uint32 spellid)
void Unit::RemoveAllDynObjects()
{
while(!m_dynObjGUIDs.empty())
while (!m_dynObjGUIDs.empty())
{
DynamicObject* dynObj = GetMap()->GetDynamicObject(*m_dynObjGUIDs.begin());
if(dynObj)
@@ -13933,7 +13933,7 @@ void Unit::SetDisplayId(uint32 modelId)
void Unit::ClearComboPointHolders()
{
while(!m_ComboPointHolders.empty())
while (!m_ComboPointHolders.empty())
{
uint32 lowguid = *m_ComboPointHolders.begin();