Merge branch 'master' into 4.3.4

Conflicts:
	src/server/game/DataStores/DBCStructure.h
	src/server/game/DataStores/DBCfmt.h
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Handlers/LFGHandler.cpp
	src/server/game/Server/Protocol/Opcodes.cpp
	src/server/game/Server/WorldSession.h
This commit is contained in:
Spp committed 2012-10-19 14:24:11 +02:00
commit 2e55abcde4
29 files changed
+2214 -1706

No files matched your search

+2 -2
View File
@@ -2469,8 +2469,8 @@ bool InstanceMap::AddPlayerToMap(Player* player)
if (group && group->isLFGGroup())
if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true))
if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
if (LFGDungeonEntry const* randomDungeon = sLFGDungeonStore.LookupEntry(*(sLFGMgr->GetSelectedDungeons(player->GetGUID()).begin())))
if (LFGDungeonEntry const* dungeon = sLFGMgr->GetLFGDungeon(dungeonId))
if (LFGDungeonEntry const* randomDungeon = sLFGMgr->GetLFGDungeon(*(sLFGMgr->GetSelectedDungeons(player->GetGUID()).begin())))
if (uint32(dungeon->map) == GetId() && dungeon->difficulty == uint32(GetDifficulty()) && randomDungeon->type == uint32(LFG_TYPE_RANDOM))
player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true);
}