Core: Removed all double (and more) empty lines
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@@ -827,7 +827,6 @@ bool GameObject::IsDynTransport() const
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return gInfo->type == GAMEOBJECT_TYPE_MO_TRANSPORT || (gInfo->type == GAMEOBJECT_TYPE_TRANSPORT && !gInfo->transport.pause);
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}
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Unit* GameObject::GetOwner() const
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{
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return ObjectAccessor::GetUnit(*this, GetOwnerGUID());
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