diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 256ad7932f..1bb6056480 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1603,10 +1603,6 @@ static float GetArmorReduction(float armor, uint8 attackerLevel) { if (spellInfo->HasAttribute(SPELL_ATTR4_IGNORE_RESISTANCES)) return 0; - - // Binary spells can't have damage part resisted - if (spellInfo->HasAttribute(SPELL_ATTR0_CU_BINARY_SPELL)) - return 0; } float const averageResist = Unit::CalculateAverageResistReduction(attacker, schoolMask, victim, spellInfo);