Core/Spells: silence Death Strike enabler console spam
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@@ -688,6 +688,8 @@ class spell_dk_death_strike_enabler : public SpellScriptLoader
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void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
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{
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PreventDefaultAction();
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if (!GetUnitOwner()->HasAura(SPELL_DK_BLOOD_PRESENCE))
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{
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for (uint8 i = 0; i < 5; ++i)
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