Game/AI: Implement ContactDistance for ACTION_MOVE_TO_POS (#18720)
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@@ -509,7 +509,7 @@ enum SMART_ACTION
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SMART_ACTION_SET_ORIENTATION = 66, //
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SMART_ACTION_CREATE_TIMED_EVENT = 67, // id, InitialMin, InitialMax, RepeatMin(only if it repeats), RepeatMax(only if it repeats), chance
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SMART_ACTION_PLAYMOVIE = 68, // entry
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SMART_ACTION_MOVE_TO_POS = 69, // PointId, transport, disablePathfinding
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SMART_ACTION_MOVE_TO_POS = 69, // PointId, transport, disablePathfinding, ContactDistance
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SMART_ACTION_RESPAWN_TARGET = 70, //
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SMART_ACTION_EQUIP = 71, // entry, slotmask slot1, slot2, slot3 , only slots with mask set will be sent to client, bits are 1, 2, 4, leaving mask 0 is defaulted to mask 7 (send all), slots1-3 are only used if no entry is set
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SMART_ACTION_CLOSE_GOSSIP = 72, // none
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@@ -988,6 +988,7 @@ struct SmartAction
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uint32 pointId;
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uint32 transport;
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uint32 disablePathfinding;
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uint32 ContactDistance;
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} MoveToPos;
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struct
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