Core/Threat: My dictionary informs me that "fixtate" is not, in fact, a word. Corrected to "fixate".
fd33b1c follow-up
This commit is contained in:
1 parent
93864a29c0
commit
31f3cb203b
4 files changed
+31
-31
No files matched your search
@@ -888,7 +888,7 @@ public:
|
||||
handler->PSendSysMessage("%s (GUID %u, SpawnID %u) is not engaged, but still has a threat list? Well, here it is:", target->GetName().c_str(), target->GetGUID().GetCounter(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0);
|
||||
|
||||
count = 0;
|
||||
Unit* fixtateVictim = mgr.GetFixtateTarget();
|
||||
Unit* fixateVictim = mgr.GetFixateTarget();
|
||||
for (ThreatReference const* ref : mgr.GetSortedThreatList())
|
||||
{
|
||||
Unit* unit = ref->GetVictim();
|
||||
@@ -905,8 +905,8 @@ public:
|
||||
onlineStr = "";
|
||||
}
|
||||
char const* tauntStr;
|
||||
if (unit == fixtateVictim)
|
||||
tauntStr = " [FIXTATE]";
|
||||
if (unit == fixateVictim)
|
||||
tauntStr = " [FIXATE]";
|
||||
else
|
||||
switch (ref->GetTauntState())
|
||||
{
|
||||
|
||||
Reference in new issue
Block a user