Correction in scripts (m_creature -> me) - fixes #1954
(Also corrects some old scripts that seems to have been done the same way) --HG-- branch : trunk
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3eccb81ee3
commit
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4 files changed
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-60
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@@ -29,7 +29,7 @@ EndScriptData */
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// highlord mograine
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#define SPELL_MARK_OF_MOGRAINE 28834
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#define SPELL_RIGHTEOUS_FIRE 28882 // Applied as a 25% chance on melee hit to proc. m_creature->GetVictim()
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#define SPELL_RIGHTEOUS_FIRE 28882 // Applied as a 25% chance on melee hit to proc. me->GetVictim()
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#define SAY_TAUNT1 "Enough prattling. Let them come! We shall grind their bones to dust."
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#define SAY_TAUNT2 "Conserve your anger! Harness your rage! You will all have outlets for your frustration soon enough."
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@@ -74,21 +74,21 @@ struct TRINITY_DLL_DECL boss_highlord_mograineAI : public ScriptedAI
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void InitialYell()
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{
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if (!m_creature->isInCombat())
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if (!me->isInCombat())
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{
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switch(rand()%3)
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{
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case 0:
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DoYell(SAY_AGGRO1,LANG_UNIVERSAL,NULL);
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DoPlaySoundToSet(m_creature,SOUND_AGGRO1);
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DoPlaySoundToSet(me,SOUND_AGGRO1);
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break;
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case 1:
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DoYell(SAY_AGGRO2,LANG_UNIVERSAL,NULL);
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DoPlaySoundToSet(m_creature,SOUND_AGGRO2);
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DoPlaySoundToSet(me,SOUND_AGGRO2);
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break;
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case 2:
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DoYell(SAY_AGGRO3,LANG_UNIVERSAL,NULL);
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DoPlaySoundToSet(m_creature,SOUND_AGGRO3);
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DoPlaySoundToSet(me,SOUND_AGGRO3);
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break;
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}
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}
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@@ -100,11 +100,11 @@ struct TRINITY_DLL_DECL boss_highlord_mograineAI : public ScriptedAI
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{
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case 0:
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DoYell(SAY_SLAY1,LANG_UNIVERSAL,NULL);
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DoPlaySoundToSet(m_creature,SOUND_SLAY1);
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DoPlaySoundToSet(me,SOUND_SLAY1);
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break;
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case 1:
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DoYell(SAY_SLAY2,LANG_UNIVERSAL,NULL);
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DoPlaySoundToSet(m_creature,SOUND_SLAY2);
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DoPlaySoundToSet(me,SOUND_SLAY2);
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break;
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}
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}
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@@ -112,7 +112,7 @@ struct TRINITY_DLL_DECL boss_highlord_mograineAI : public ScriptedAI
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void JustDied(Unit* Killer)
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{
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DoYell(SAY_DEATH,LANG_UNIVERSAL,NULL);
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DoPlaySoundToSet(m_creature, SOUND_DEATH);
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DoPlaySoundToSet(me, SOUND_DEATH);
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}
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void Aggro(Unit *who)
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@@ -128,24 +128,24 @@ struct TRINITY_DLL_DECL boss_highlord_mograineAI : public ScriptedAI
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// Mark of Mograine
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if (Mark_Timer < diff)
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{
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DoCast(m_creature->getVictim(),SPELL_MARK_OF_MOGRAINE);
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DoCast(me->getVictim(),SPELL_MARK_OF_MOGRAINE);
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Mark_Timer = 12000;
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}else Mark_Timer -= diff;
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// Shield Wall - All 4 horsemen will shield wall at 50% hp and 20% hp for 20 seconds
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if (ShieldWall1 && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 50)
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if (ShieldWall1 && (me->GetHealth()*100 / me->GetMaxHealth()) < 50)
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{
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if (ShieldWall1)
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{
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DoCast(m_creature,SPELL_SHIELDWALL);
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DoCast(me,SPELL_SHIELDWALL);
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ShieldWall1 = false;
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}
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}
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if (ShieldWall2 && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 20)
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if (ShieldWall2 && (me->GetHealth()*100 / me->GetMaxHealth()) < 20)
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{
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if (ShieldWall2)
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{
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DoCast(m_creature,SPELL_SHIELDWALL);
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DoCast(me,SPELL_SHIELDWALL);
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ShieldWall2 = false;
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}
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}
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@@ -155,7 +155,7 @@ struct TRINITY_DLL_DECL boss_highlord_mograineAI : public ScriptedAI
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{
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if (rand()%4 == 1) // 1/4
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{
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DoCast(m_creature->getVictim(),SPELL_RIGHTEOUS_FIRE);
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DoCast(me->getVictim(),SPELL_RIGHTEOUS_FIRE);
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}
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RighteousFire_Timer = 2000;
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}else RighteousFire_Timer -= diff;
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@@ -365,16 +365,16 @@ struct npc_injured_goblinAI : public npc_escortAI
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npc_injured_goblinAI(Creature* pCreature) : npc_escortAI(pCreature) { }
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void WaypointReached(uint32 i)
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{
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Player* pPlayer = GetPlayerForEscort();
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{
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Player* pPlayer = GetPlayerForEscort();
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switch (i)
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{
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case 26:
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DoScriptText(SAY_END_WP_REACHED, m_creature, pPlayer);
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DoScriptText(SAY_END_WP_REACHED, me, pPlayer);
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break;
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case 27:
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if (pPlayer)
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pPlayer->GroupEventHappens(QUEST_BITTER_DEPARTURE, m_creature);
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pPlayer->GroupEventHappens(QUEST_BITTER_DEPARTURE, me);
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break;
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}
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}
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@@ -387,7 +387,7 @@ struct npc_injured_goblinAI : public npc_escortAI
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{
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Player* pPlayer = GetPlayerForEscort();
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if (HasEscortState(STATE_ESCORT_ESCORTING) && pPlayer)
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pPlayer->FailQuest(QUEST_BITTER_DEPARTURE);
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pPlayer->FailQuest(QUEST_BITTER_DEPARTURE);
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}
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void UpdateAI(const uint32 uiDiff)
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@@ -433,7 +433,7 @@ bool GossipSelect_npc_injured_goblin(Player* pPlayer, Creature* pCreature, uint3
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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pEscortAI->Start(true, true, pPlayer->GetGUID());
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pEscortAI->Start(true, true, pPlayer->GetGUID());
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pCreature->setFaction(113);
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}
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return true;
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@@ -483,7 +483,7 @@ void AddSC_storm_peaks()
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newscript = new Script;
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newscript->Name = "npc_injured_goblin";
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newscript->GetAI = &GetAI_npc_injured_goblin;
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newscript->GetAI = &GetAI_npc_injured_goblin;
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newscript->pGossipHello = &GossipHello_npc_injured_goblin;
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newscript->pGossipSelect = &GossipSelect_npc_injured_goblin;
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newscript->pQuestAccept = &QuestAccept_npc_injured_goblin;
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