Correction in scripts (m_creature -> me) - fixes #1954

(Also corrects some old scripts that seems to have been done the same way)

--HG--
branch : trunk
This commit is contained in:
click committed 2010-05-01 02:59:48 +02:00
1 parent 3eccb81ee3
commit 320cbdb2af
4 files changed
+60 -60

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@@ -29,7 +29,7 @@ EndScriptData */
// highlord mograine
#define SPELL_MARK_OF_MOGRAINE 28834
#define SPELL_RIGHTEOUS_FIRE 28882 // Applied as a 25% chance on melee hit to proc. m_creature->GetVictim()
#define SPELL_RIGHTEOUS_FIRE 28882 // Applied as a 25% chance on melee hit to proc. me->GetVictim()
#define SAY_TAUNT1 "Enough prattling. Let them come! We shall grind their bones to dust."
#define SAY_TAUNT2 "Conserve your anger! Harness your rage! You will all have outlets for your frustration soon enough."
@@ -74,21 +74,21 @@ struct TRINITY_DLL_DECL boss_highlord_mograineAI : public ScriptedAI
void InitialYell()
{
if (!m_creature->isInCombat())
if (!me->isInCombat())
{
switch(rand()%3)
{
case 0:
DoYell(SAY_AGGRO1,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(m_creature,SOUND_AGGRO1);
DoPlaySoundToSet(me,SOUND_AGGRO1);
break;
case 1:
DoYell(SAY_AGGRO2,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(m_creature,SOUND_AGGRO2);
DoPlaySoundToSet(me,SOUND_AGGRO2);
break;
case 2:
DoYell(SAY_AGGRO3,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(m_creature,SOUND_AGGRO3);
DoPlaySoundToSet(me,SOUND_AGGRO3);
break;
}
}
@@ -100,11 +100,11 @@ struct TRINITY_DLL_DECL boss_highlord_mograineAI : public ScriptedAI
{
case 0:
DoYell(SAY_SLAY1,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(m_creature,SOUND_SLAY1);
DoPlaySoundToSet(me,SOUND_SLAY1);
break;
case 1:
DoYell(SAY_SLAY2,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(m_creature,SOUND_SLAY2);
DoPlaySoundToSet(me,SOUND_SLAY2);
break;
}
}
@@ -112,7 +112,7 @@ struct TRINITY_DLL_DECL boss_highlord_mograineAI : public ScriptedAI
void JustDied(Unit* Killer)
{
DoYell(SAY_DEATH,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(m_creature, SOUND_DEATH);
DoPlaySoundToSet(me, SOUND_DEATH);
}
void Aggro(Unit *who)
@@ -128,24 +128,24 @@ struct TRINITY_DLL_DECL boss_highlord_mograineAI : public ScriptedAI
// Mark of Mograine
if (Mark_Timer < diff)
{
DoCast(m_creature->getVictim(),SPELL_MARK_OF_MOGRAINE);
DoCast(me->getVictim(),SPELL_MARK_OF_MOGRAINE);
Mark_Timer = 12000;
}else Mark_Timer -= diff;
// Shield Wall - All 4 horsemen will shield wall at 50% hp and 20% hp for 20 seconds
if (ShieldWall1 && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 50)
if (ShieldWall1 && (me->GetHealth()*100 / me->GetMaxHealth()) < 50)
{
if (ShieldWall1)
{
DoCast(m_creature,SPELL_SHIELDWALL);
DoCast(me,SPELL_SHIELDWALL);
ShieldWall1 = false;
}
}
if (ShieldWall2 && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 20)
if (ShieldWall2 && (me->GetHealth()*100 / me->GetMaxHealth()) < 20)
{
if (ShieldWall2)
{
DoCast(m_creature,SPELL_SHIELDWALL);
DoCast(me,SPELL_SHIELDWALL);
ShieldWall2 = false;
}
}
@@ -155,7 +155,7 @@ struct TRINITY_DLL_DECL boss_highlord_mograineAI : public ScriptedAI
{
if (rand()%4 == 1) // 1/4
{
DoCast(m_creature->getVictim(),SPELL_RIGHTEOUS_FIRE);
DoCast(me->getVictim(),SPELL_RIGHTEOUS_FIRE);
}
RighteousFire_Timer = 2000;
}else RighteousFire_Timer -= diff;
+7 -7
View File
@@ -365,16 +365,16 @@ struct npc_injured_goblinAI : public npc_escortAI
npc_injured_goblinAI(Creature* pCreature) : npc_escortAI(pCreature) { }
void WaypointReached(uint32 i)
{
Player* pPlayer = GetPlayerForEscort();
{
Player* pPlayer = GetPlayerForEscort();
switch (i)
{
case 26:
DoScriptText(SAY_END_WP_REACHED, m_creature, pPlayer);
DoScriptText(SAY_END_WP_REACHED, me, pPlayer);
break;
case 27:
if (pPlayer)
pPlayer->GroupEventHappens(QUEST_BITTER_DEPARTURE, m_creature);
pPlayer->GroupEventHappens(QUEST_BITTER_DEPARTURE, me);
break;
}
}
@@ -387,7 +387,7 @@ struct npc_injured_goblinAI : public npc_escortAI
{
Player* pPlayer = GetPlayerForEscort();
if (HasEscortState(STATE_ESCORT_ESCORTING) && pPlayer)
pPlayer->FailQuest(QUEST_BITTER_DEPARTURE);
pPlayer->FailQuest(QUEST_BITTER_DEPARTURE);
}
void UpdateAI(const uint32 uiDiff)
@@ -433,7 +433,7 @@ bool GossipSelect_npc_injured_goblin(Player* pPlayer, Creature* pCreature, uint3
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pEscortAI->Start(true, true, pPlayer->GetGUID());
pEscortAI->Start(true, true, pPlayer->GetGUID());
pCreature->setFaction(113);
}
return true;
@@ -483,7 +483,7 @@ void AddSC_storm_peaks()
newscript = new Script;
newscript->Name = "npc_injured_goblin";
newscript->GetAI = &GetAI_npc_injured_goblin;
newscript->GetAI = &GetAI_npc_injured_goblin;
newscript->pGossipHello = &GossipHello_npc_injured_goblin;
newscript->pGossipSelect = &GossipSelect_npc_injured_goblin;
newscript->pQuestAccept = &QuestAccept_npc_injured_goblin;