*Backed out changeset 22566e4b7926
--HG-- branch : trunk
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@@ -6773,7 +6773,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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// Improved Blood Presence
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if (dummySpell->SpellIconID == 2636)
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{
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if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim))
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if (GetTypeId() != TYPEID_PLAYER)
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return false;
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basepoints0 = triggerAmount * damage / 100;
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// Blood Aura
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