Core/Maps: Fixed possible crash when resetting instances
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@@ -543,7 +543,10 @@ void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId)
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if (iMap && iMap->IsDungeon())
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((InstanceMap*)iMap)->Reset(INSTANCE_RESET_RESPAWN_DELAY);
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iMap->DeleteRespawnTimes();
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if (iMap)
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iMap->DeleteRespawnTimes();
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else
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Map::DeleteRespawnTimesInDB(mapid, instanceId);
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// Free up the instance id and allow it to be reused
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sMapMgr->FreeInstanceId(instanceId);
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