Seriously, who doesn't support std::string instead of char* in 2016?

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treeston authored and Aokromes committed 2016-07-20 10:49:52 +02:00
1 parent 7279304c7c
commit 330167da7a
1 file changed
+1 -1
+1 -1
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@@ -2243,7 +2243,7 @@ void WorldObject::SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list
std::vector<TempSummonData> const* data = sObjectMgr->GetSummonGroup(GetEntry(), GetTypeId() == TYPEID_GAMEOBJECT ? SUMMONER_TYPE_GAMEOBJECT : SUMMONER_TYPE_CREATURE, group);
if (!data)
{
TC_LOG_WARN("scripts", "%s (%s) tried to summon non-existing summon group %u.", GetName(), GetGUID().ToString(), group);
TC_LOG_WARN("scripts", "%s (%s) tried to summon non-existing summon group %u.", GetName().c_str(), GetGUID().ToString().c_str(), group);
return;
}