*Update to Mangos 7208. Implement phase system.
--HG-- branch : trunk
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@@ -61,7 +61,7 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32
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{
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SetInstanceId(caster->GetInstanceId());
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WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetMapId());
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WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetMapId(), caster->GetPhaseMask());
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Relocate(x,y,z,0);
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if(!IsPositionValid())
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