*Fix Ferocious Bite energy to dmg conversion

*Remove duplicated AP coefficients for Hammer of Wrath and Avengers Shield
*Correctly do effectaddcombopoints for spells which take them.
*Do not proc spelleffects on player login.

--HG--
branch : trunk
This commit is contained in:
QAston committed 2009-06-24 15:58:44 +02:00
1 parent 329b020af4
commit 33b2917bb7
8 files changed
+46 -36

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@@ -12501,6 +12501,9 @@ uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missC
void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage , SpellEntry const * procAura)
{
// Player is loaded now - do not allow passive spell casts to proc
if (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetSession()->PlayerLoading())
return;
// For melee/ranged based attack need update skills and set some Aura states
if (procFlag & MELEE_BASED_TRIGGER_MASK)
{