Merge branch 'master' into 4.3.4
Conflicts: src/server/game/Entities/Creature/Creature.cpp src/server/game/Entities/Creature/Creature.h src/server/game/Entities/Creature/GossipDef.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Transport/Transport.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Globals/ObjectMgr.cpp src/server/game/Globals/ObjectMgr.h src/server/game/Handlers/QuestHandler.cpp src/server/game/Handlers/SpellHandler.cpp src/server/game/Handlers/TradeHandler.cpp src/server/game/Quests/QuestDef.h src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp src/server/scripts/EasternKingdoms/zone_arathi_highlands.cpp src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp src/server/scripts/EasternKingdoms/zone_ghostlands.cpp src/server/scripts/EasternKingdoms/zone_hinterlands.cpp src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_darkshore.cpp src/server/scripts/Kalimdor/zone_desolace.cpp src/server/scripts/Northrend/zone_dalaran.cpp src/tools/CMakeLists.txt
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@@ -166,7 +166,7 @@ inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* s
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{
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unit = obj->ToUnit();
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if (!unit)
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TC_LOG_ERROR("scripts", "%s %s object could not be casted to unit.",
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TC_LOG_ERROR("scripts", "%s %s object could not be cast to unit.",
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scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
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}
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return unit;
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@@ -242,7 +242,7 @@ inline void Map::_ScriptProcessDoor(Object* source, Object* target, const Script
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{
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WorldObject* wSource = dynamic_cast <WorldObject*> (source);
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if (!wSource)
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TC_LOG_ERROR("scripts", "%s source object could not be casted to world object (TypeId: %u, Entry: %u, GUID: %u), skipping.",
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TC_LOG_ERROR("scripts", "%s source object could not be cast to world object (TypeId: %u, Entry: %u, GUID: %u), skipping.",
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scriptInfo->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
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else
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{
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@@ -778,8 +778,7 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, Creature* creature)
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ASSERT(player);
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ASSERT(creature);
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/// @todo 100 is a funny magic number to have hanging around here...
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GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, 100);
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GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, DIALOG_STATUS_SCRIPTED_NO_STATUS);
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->GetDialogStatus(player, creature);
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}
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@@ -864,8 +863,7 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, GameObject* go)
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ASSERT(player);
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ASSERT(go);
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/// @todo 100 is a funny magic number to have hanging around here...
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GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, 100);
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GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, DIALOG_STATUS_SCRIPTED_NO_STATUS);
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->GetDialogStatus(player, go);
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}
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@@ -24,6 +24,7 @@
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#include <ace/Atomic_Op.h>
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#include "DBCStores.h"
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#include "QuestDef.h"
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#include "SharedDefines.h"
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#include "World.h"
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#include "Weather.h"
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@@ -446,7 +447,7 @@ class CreatureScript : public UnitScript, public UpdatableScript<Creature>
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virtual bool OnQuestReward(Player* /*player*/, Creature* /*creature*/, Quest const* /*quest*/, uint32 /*opt*/) { return false; }
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// Called when the dialog status between a player and the creature is requested.
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virtual uint32 GetDialogStatus(Player* /*player*/, Creature* /*creature*/) { return 100; }
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virtual uint32 GetDialogStatus(Player* /*player*/, Creature* /*creature*/) { return DIALOG_STATUS_SCRIPTED_NO_STATUS; }
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// Called when a CreatureAI object is needed for the creature.
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virtual CreatureAI* GetAI(Creature* /*creature*/) const { return NULL; }
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@@ -481,7 +482,7 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
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virtual bool OnQuestReward(Player* /*player*/, GameObject* /*go*/, Quest const* /*quest*/, uint32 /*opt*/) { return false; }
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// Called when the dialog status between a player and the gameobject is requested.
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virtual uint32 GetDialogStatus(Player* /*player*/, GameObject* /*go*/) { return 100; }
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virtual uint32 GetDialogStatus(Player* /*player*/, GameObject* /*go*/) { return DIALOG_STATUS_SCRIPTED_NO_STATUS; }
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// Called when the game object is destroyed (destructible buildings only).
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virtual void OnDestroyed(GameObject* /*go*/, Player* /*player*/) { }
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